Spear In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, pastel cloak. He has styled his red fur well, parting it to the right. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Cook, but he was a colossal failure. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Job, Mentor, Nature. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Red-brown spinel (40 gp). Red spinel (40 gp).
Geoffrey Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He struck the Miller job and began his own company from there.
Motivation: He is content; and he seems to be bored by most things
Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Job, Nature. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Eida Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'11". She dresses well, typically a more casual-formal manner, and her gloved hand is found clutching a sai. Her golden hair is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Eida was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eida took refuge in the ruined castle and found the beat up sai and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Artistic. Bonds: Attractive, Criminal record, Family, Nature. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 12)
Armor Class 14
Hit Points 44 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 5 (-3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 gp. Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His chestnut hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.
History: Modean was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Nature, Job. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 32 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 1200 gp. Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Ahinar Sherman, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears a violet vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her hair is long and black with streaks of golden, and is pulled back with small violet clips. She is baby faced.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in the east to a Barrister, Ahinar learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: She would like to get married and retire; and she has passion for adventuring and risk
Bonds: Attractive, Rich, Job, Adventurer, Has a crush. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Joan Wharton, Female Human [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She wears her golden hair up. Her eyes, though not visible through her cowl, are green.
Personality: Confrontational and typically high on some drug or another. She is an amazing painter.
History: Born to a poor family in the city she treasured whatever gifts she got. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying sister.
Motivation: To end her boredom; and she feels kind of lost in life
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. 1 Chain shirt.
Garl Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has golden hair. He has several tiny ruby earrings on each ear.
Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and dragonborn compassion
Flaws: Antagonistic, Hedonist, Racist. Bonds: Rich, Nature, Criminal record. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 9)
Armor Class 13
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
Possessions: 150 pp. Alexandrite (700 gp). Tiger eye turquoise (4 gp). Tiger eye turquoise (4 gp). Golden pearl (40 gp). Citrine (30 gp). Smoky quartz (30 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.
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