Wymar Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Herbalist uniform. He has shaved his head bald. His violet eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Logical. Bonds: Job, Guardian, Military, Criminal record. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: Just what you see.
Elysande Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'2" and wears grey leather gloves, a grey jacket, and tight pants. Her right hand appears badly burned and disfigured. She wears a small hat to cover her moderate length brown hair. She has gleaming, smiling blue eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Elysande was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Joker. Bonds: Poor, Adventurer. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 30 gp.
Adelaide Deighton, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has shaved her head bald. She has gleaming, smiling brown eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised by priests from a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Bounty Hunter soon after.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Freshwater pearl (6 gp).
Tricking Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a long, brown, dusty cloak. Her red fur has been sun bleached extensively. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Animals are drawn to her, and she is able to talk to them.
History: Tricking was born the youngest of three triplets. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's repulsed by the PC; and she is content
Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Family, Nature. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp).
Gadreel Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She is typically in her Unemployed uniform. She keeps her long chestnut hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make her almost putty in your hands.
History: Gadreel was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Unemployed for the past few years.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new unemployed responsibilities is difficult
Ideals: Joker. Flaws: Selfish. Bonds: Job, Attractive, Poor. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) | 8 (-1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Eye agate (16 gp). Alexandrite (1000 gp). 1 Silk rope. 1 Superior lock. 1 Climber’s kit. 1 Climber’s kit.
Eggren Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her scarlet crest has been sun bleached extensively. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She is happy with her job as a Laborer. She turns her eye from what people do, preferring to live and let live. She is lazy and tries to find solutions quickly.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's also a talented Fisher, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand her business
Flaws: Lazy. Bonds: Attractive, Job, Religious, Mentor. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Black pearl (500 gp). Deep green spinel (90 gp).
Lance Watson, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Sellsword in town.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Sellsword for hire.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Military. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp. White pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!