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NPC Generator

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Advanced [show]


Trym Yardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown pants and tee shirts. His golden hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Trym Yardley, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 2 Smokesticks. 4 Tanglefoot bags. 3 Holy water.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a robe, a symbol of his god around his neck, and a flail on his belt, and his gloved hand is found clutching a flail. His hair is auburn, silky, and of moderate length. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Aldous was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Ideals: Fighting, Impeccable. Bonds: Attractive, Family, Religious. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Aldous Marley, Male Human Bard 2
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 220 gp.


Social Check DCs


Reynard Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries hammers. His long red hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up hammer and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Fighting, Joker. Bonds: Nature, Guardian, Has a crush. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Reynard Clapham, Male Human Commoner 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 50 gp.


Social Check DCs


Aramil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. This brown eyed southerner is not easily forgotten.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Aramil's homeland. Aramil decided to take the middle way and become a bodyguard. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Criminal record, Immigrant. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Aramil Sylvaranth, Male Elf Barbarian 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Nalaed Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair is cut short with large spiked bangs in the front. Her eyes are gray.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a font of random trivia from the lore and stories she has discovered

History: Born to a Bounty Hunter, her father struggled to pay the bills. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has achieved small success as a Tanner.

Motivation: Wants to open a new tavern; and balancing her hectic life and new tanner responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Poor, Job. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Nalaed Foamtankard, Female Dwarf Sorcerer 4
Medium (3'9") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Arcana +5, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 600 gp. Solid gold idol (500 gp). 1 Minor magic item.


Social Check DCs


Gennal Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His hair is long and silver with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. He has blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: Gennal was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: He's attracted to the PC; and wants to open a new tavern

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Has a crush. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Gennal Floshem, Male Half-Elf Druid 11
Medium (5'1") Half-Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Deception +6, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 sp. Jeweled electrum ring (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs


Amnon Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears green cloth garments or leather armor. His hair is cut close to his head. His white unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.

History: Amnon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and a rival would like him out of the picture

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Poor, Nature. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Amnon Brilliance, Male Tiefling Commoner 13
Medium (5'6") Tiefling, Lawful Good (CR 13)
Armor Class 11
Hit Points 39 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)20 (+5) 16 (+3)17 (+3)
Skills Acrobatics +5, History +9
Senses Passive Perception 13
Languages Common, Halfling, Orc, Giant, Druidic, Goblin
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +9

Possessions: 2000 gp. Solid gold idol (1100 gp). Fire opal pendant on a fine gold chain (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs

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