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NPC Generator

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Advanced [show]


Glim Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a tan suit. With a patchy brown beard and wild brown hair. His thin eyebrows rest above his beady amber eyes.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast forest. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Glim and his spouse have recently divorced.

Motivation: To pay off his debts.

Flaws: Ugly, Antagonistic, Addict. Bonds: Nature, Debt. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Glim Umbodoben, Male Gnome Ranger 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Bloodstone (30 gp). White opal (600 gp). 1 Minor magic item.


Social Check DCs


Tricking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries a battered sword and tarnished falchion as well. She has moderate length orange fur. Her ears are large.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invites people to come help in her community garden.

History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Tricking Of Spirit, Female Tabaxi Paladin 13
Medium (5'3") Tabaxi, True Neutral (CR 13)
Armor Class 14
Hit Points 91 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Athletics +4, Nature +5
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Rock crystal (30 gp). Peridot (30 gp). Alexandrite (1300 gp).


Social Check DCs


Damakos Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. He has done his best to style his red hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. When Damakos reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor, Military. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Damakos Nowhere, Male Tiefling Expert 6
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Mary Cooper, Female Human [Permalink]

Personal [hide]

Description: This eastern woman tends to wear a large grey jacket. Her clothes are grease stained in places. Her silver hair is lengthy. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She loves telling others what to do and how they should feel about things. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Mary was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Detective. She was granted arcane powers by her dying brother.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Opinionated, Gifted. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Detective

Voice: Raspy

Attributes [hide]

Mary Cooper, Female Human Cleric 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Myria Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her white hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a pair of adventurers, Myria grew up listening to her mother's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a sage and was forced into it by her family

Ideals: Joker. Bonds: Poor, Family, Adventurer. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Myria Kettlewhistle, Female Halfling Bard 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 7 (-2)12 (+1) 14 (+2)9 (-1)
Skills Religion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 2000 cp.


Social Check DCs


Birel Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. She keeps her red hair in a flapper bob. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.

History: Birel was born with her mother's beautiful face. When Birel reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety

Ideals: Opinionated, Persistence. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Birel Qualanthri, Female Elf Commoner 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Târz Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His golden hair is thinning but still full. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Târz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Târz was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A rival would like him out of the picture; and marry his sister to traveling adventurers

Flaws: Shy, Hedonist. Bonds: Attractive, Family, Criminal record. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Târz Kent, Male Half-Orc Paladin 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)13 (+1) 18 (+4)11 (+0)
Skills Performance +3, Survival +7
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: Sardonyx (50 gp). Zircon (50 gp). Eye agate (14 gp). Black star sapphire (800 gp).


Social Check DCs

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