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NPC Generator

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Advanced [show]


Five Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting pastel shirt and pants. Her fur is red and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. She receives visions of the future at random moments

History: When she was but 3 years old her parents immigrated from the south. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.

Motivation: Her relatives are trying to arrange a marriage; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Five Of Wine, Female Tabaxi Monk 9
Medium (5'0") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his golden hair up in a very large beehive style do. This brown eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Fortune-teller again; and expand his business

Ideals: Fighting, Athletic, Gifted. Flaws: Secretive. Bonds: Job, Military. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Arannis Iranapha, Male Elf Bard 6
Medium (4'10") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Investigation +2, Stealth +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Rock crystal (70 gp). Malachite (9 gp).


Social Check DCs


Andram Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a green suit, red shirt, and green tie. His silver hair is kept up in a ponytail inside a feathered hat. This gold eyed westerner is not easily forgotten.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Andram Wisdom, Male Tiefling Cleric 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp. Onyx (60 gp).


Social Check DCs


Aramil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear blue pants and tee shirts. He is muscular with a powerful set of arms. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a very good compulsive liar and kleptomaniac.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Money/treasure.

Flaws: Ugly. Bonds: Criminal record, Rich, Job. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Aramil Mystralath, Male Elf Bard 4
Medium (5'1") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 20000 sp. Jasper (40 gp). Smoky quartz (40 gp). Violet garnet (600 gp).


Social Check DCs


Jasmine TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing the road beaten gear of a warrior. Her hair is chestnut and very short. Her eyes, though not visible through her cowl, are green.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Performer mother left her crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jasmine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Jasmine TellPenny, Female Halfling Expert 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 15 (+2)9 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp. 1 Chain shirt.


Social Check DCs


Nadarr Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He wears his green crest up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Nadarr abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Nadarr Imbixtellrhyst, Male Dragonborn Warlock 5
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oriff Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a grey deerstalker hat and grey clothes. Her tied-back hair is silver. Her eyes, though not visible through her cowl, are amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in a small forest village. Oriff liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Athletic, Joker, Fighting, Philantrophist. Bonds: Nature, Job. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Oriff Trueblood, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. 1 Darkwood Shield.


Social Check DCs

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