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NPC Generator

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Advanced [show]


Garl Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has shaved his head bald. His gray unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Garl has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Justice, Optimist. Flaws: Ugly, Disease, Mundane. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Garl Gresham, Male Half-Orc Warrior 7
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Nature +2, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Malachite (8 gp). Star ruby (500 gp). Jet (100 gp).


Social Check DCs


Ilde Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a brown suit, white shirt, and brown tie. Her brown hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A powerful brothel owner made her what she is. Her divine abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by brigands. Ilde was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Wants to raise her children well.

Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Family, Mentor. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Ilde Trollbleeder, Female Dwarf Aristocrat 5
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)11 (+0) 17 (+3)11 (+0)
Skills History +3, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nadarr Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and grey tie. He carries a battered ceremonial dagger and tarnished dagger as well. His red crest is braided into rings. His fierce gold eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance he met his sister recently and the two have been together since.

Motivation: He has decided he is irredeemable; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly. Bonds: Family, In love, Criminal record. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Nadarr Mystan, Male Dragonborn Paladin 3
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Guy Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear brown clothing when he does not wear armor. His red hair has been sun bleached extensively. He is baby faced.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Guy was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Greedy. Bonds: Job, Adventurer, Attractive. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Ramsay, Male Human Druid 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Azza Cacophony, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who is generally shirtless and showing off her tattooed chest, she is not a threatening figure. Her red hair has been sun bleached extensively. Her white eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, she is a well trained Bowyer. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the east, but her parents moved at a very young age to the south. She worked as a nervous Bowyer and found it very stressful. Some 2 years later her spouse died after the birth of her son. Heartbroken, Azza never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She'd like to take her coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, In love. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Azza Cacophony, Female Tiefling Warrior 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)16 (+3) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. 1 Healer’s kit.


Social Check DCs


Myria Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light white in addition to tight pants. She keeps her auburn hair in a pixie cut. She wears crescent spectacles with a black brim.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses divination through singing.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a Ploughman soon after.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Secretive. Bonds: Religious, Job, Adventurer. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Myria Sunmeadow, Female Halfling Barbarian 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. Citrine (30 gp).


Social Check DCs


Katherine Spaulding, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her long silver hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs.

Flaws: Secretive, Shy. Bonds: Immigrant, Attractive, Rich. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Katherine Spaulding, Female Human Bard 2
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp.


Social Check DCs

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