Odorr Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black clothing when he does not wear armor. He keeps his chestnut hair in a pixie cut. His fierce amber eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: He got into the Sailor business at a young age. When Odorr reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Sailor like his mother before him.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Adventurer, Job, Military. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 29 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 4000 sp. Blue diamond (2000 gp).
Radomir Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is bristling with hidden weapons, mostly monstrous two handed axes and daggers. He has done his best to style his white hair to look like a famous performer. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Radomir took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC.
Bonds: Attractive, Criminal record, Has a crush, Military, Nature. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 60 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee -1 / 2d8-4, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrie Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in an above average manner. She has a very tight haircut. She is very pretty but has cold, dead eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the south, but her parents moved at a very young age to the west. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She left for the south, certain she would find work there.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 32 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Dwarven, Ignan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. Jeweled gold crown (7000 gp). Gold and topaz bottle stopper cork (1800 gp). Black velvet mask with numerous citrines (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" western man, he wears a grey coat over a white low-cut shirt, and a top hat upon his head. His blonde hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.
History: When he was but 4 years old his parents immigrated from the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Insomniac. Bonds: Immigrant, Debt. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Druidic, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mialee Floshem, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a very tight haircut. Her face is covered beneath a completely black helmet.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She receives visions of the future at random moments
History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 6 (-2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp.
Verin Despair, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'3" and wears a fancy green dress. Her right leg appears badly burned and disfigured. Her red hair is knotted and matted. Her white eyes peer out from beneath her wide-brimmed green hat.
Personality: This woman loves painting and to teach people painting more than just about anything. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a criminal king-pin and mafia family She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barkeep work with an outfit from a few towns over. Barkeep work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: To be a Cook again; and a rival would like her out of the picture
Ideals: Artistic, Philantrophist. Bonds: Attractive, Criminal record, Job. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 10)
Armor Class 14
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 18000 sp. Golden yellow topaz (400 gp). Onyx (30 gp). Rose (30 gp). Iolite (30 gp). Violet garnet (400 gp). Eye agate (4 gp). 1 Minor magic item.
Nogu Snowdon, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears loose pants and a collared shirt complete with sweater beneath her coat, and a wedding ring on her left hand. She has wavy white hair. Her gray eyes dart from person to person to random spaces in the air.
Personality: Nogu wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Nogu lived on a farm with her father, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Disciplined, Justice. Bonds: In love, Criminal record, Family. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 11)
Armor Class 13
Hit Points 82 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 100 pp. Blue quartz (4 gp). Tiger eye turquoise (4 gp). Obsidian (4 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item.
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