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Three Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears baggy pastel pantaloons and a green scarf, and a wedding ring on her right hand. Her black fur has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is fixated on the number 16. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses divination through singing.

History: Born to a Priest, her father struggled to pay the bills. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying brother.

Motivation: Marry her brother to traveling adventurers; and wants to raise her children well

Ideals: Gifted. Flaws: Insane. Bonds: In love, Poor, Family. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Three Of Dragons, Female Tabaxi Bard 7
Medium (4'9") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 4000 sp. Obsidian (12 gp). Star ruby (700 gp). Sard (30 gp). Black pearl (700 gp).


Social Check DCs


Eloise Shipley, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she tends to wear a grey poncho over her likewise colored trousers and shirt. Her blonde hair is cut short. She has a tattooed face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in a small village she learned the ways of the warrior from her father. Through the years after Eloise was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Eloise's father didn't care for her much, and the feeling was mutual. Being a Spy kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Eloise Shipley, Female Human Fighter 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 16 (+3)9 (-1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 400 sp. Chrysoberyl (40 gp).


Social Check DCs


Marigold Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is dressed in a clean white cloak covering her clean studded leather. Her whole body is exceptionally muscular. She has wavy chestnut hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Marigold isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the east was not economically sound they moved to her current location. She got away from her former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Addict, Forgetful. Bonds: Immigrant, Poor. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Marigold Glenfellow, Female Halfling Barbarian 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mreksh Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely green suit with brown socks and a vest with buckled shoes. His red crest is long and unkept. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: Mreksh was born the youngest of three triplets. His mother was a soldier and died while he was still young. Mreksh was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Adventurer, Military, Family, Slave. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Mreksh Ghaallixirn, Male Dragonborn Bard 11
Medium (6'1") Dragonborn, Neutral Good (CR 11)
Armor Class 11
Hit Points 16 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)12 (+1) 5 (-3)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +7, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +9 / 3d8+5, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: Deep green spinel (130 gp). Silver pearl (130 gp). Carnelian (80 gp). Tiger eye turquoise (9 gp). Hematite (9 gp).


Social Check DCs


Jasmine Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'10". She is generally shirtless and showing off her tattooed chest, and her gloved hand is found clutching a warhammer. She wears a top hat to hide her balding. Her eyes are hazel and beady.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. As long as the job gets done she does not care how it got done.

History: Born in a small village she learned the ways of the warrior from her father. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Philantrophist, Professionalism, Fighting, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Jasmine Warmwater, Female Halfling Ranger 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his brown robe and has his rapier always slung over his shoulder. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the east. Rangrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Sensitive. Bonds: Poor, Nature, Enemies. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Rangrim Silveraxe, Male Dwarf Sorcerer 6
Medium (4'1") Dwarf, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 300 gp. 1 Good lock. 1 Average lock.


Social Check DCs


Hadarai Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He wears his black hair up. His amber eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: He's in love; and to end his boredom

Ideals: Persistence. Flaws: Addict, Mundane, Fearful. Bonds: Has a crush. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Hadarai Netyoive, Male Elf Ranger 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills History +3, Medicine +6
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs

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