Naamah Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dark leathers with embroidery. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She wears a mask on her face.
Personality: Confrontational and typically high on some drug or another. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Courier soon after.
Motivation: Expand her business; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Addict. Bonds: Immigrant, Criminal record, Rich, Job. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Elysande Rutland, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey vest and prefers blue and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy golden hair. She is baby faced.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is skeptical of what others tell her and is slow to trust.
History: She comes from a rich northern family. Her father was a soldier and died while she was still young. Elysande was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Military. Occupation: Roofer
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp.
Norûk Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is singed and shortened. His eyes are violet and beady.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a Unemployed, his father struggled to pay the bills. In his 17th year, his parents were killed by a illithids raid, leaving Norûk alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Urshar Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. Her silver hair is cut short. Her ears are large.
Personality: She is almost excessively polite to everyone, even when angry. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She is the product a well kept family trust fund and as such has never really known need. Cursed with unlife at a very young age, Urshar has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly, Shy, Disease. Bonds: Rich, Military. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Blue quartz (12 gp). White pearl (60 gp). Jasper (40 gp).
Paelias Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Flaws: Shy. Bonds: Attractive, Family, Religious. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Gold and topaz bottle stopper cork (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).
Silvo Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and red robe with the hood down. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is long and unkept. His thin eyebrows rest above his beady amber eyes.
Personality: A skeptical and narcissistic man, Silvo's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Silvo lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Fisher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 25 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 3000 gp.
Bernard Clapham, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, and he perpetually has his hand crossbow ready. His tied-back hair is red. His eyes are gray and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west to a Performer, Bernard learned a great deal about his father's area of expertise. Bernard was born on a far western mountains where he grew up under the tutelage of his father, an expert Performer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants his loneliness to end; and wants to open a new tavern
Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Job, Immigrant, Has a crush. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
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