Mishann Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. Her crest is cut close to her head. She wears an eyepatch.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She would rather hide behind her crafts than deal with other people.
History: Born to a pair of adventurers, Mishann grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Banded mail.
Enialis Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tan leather gloves, a tan jacket, and tight pants. He has a long golden beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. When Enialis reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict. Bonds: Guardian, Nature, Military. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp.
Elizabeth Appleton, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries longswords. She keeps her long golden hair kept up in a rat tail. Her amber eyes dart from person to person to random spaces in the air.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Sold as a small child to a brothel owner, Elizabeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her first spouse was a Actor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Actor they were divorced and she won custody of their son. She worked as a Brewer, and she later adopted a second son.
Motivation: Marry her brother to traveling adventurers.
Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Mentor, Family. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 9)
Armor Class 7
Hit Points 70 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Goblin
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +0
Possessions: Old masterpiece painting (1700 gp). Silver comb with moonstones (300 gp). Black velvet mask with numerous citrines (70 gp).
Torbera Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case, marred by sweets. Her golden hair is styled in orderly dreadlocks. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Spy business.
History: She was born in the west, but her parents moved at a very young age to the north. Through the years after Torbera was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Torbera's father didn't care for her much, and the feeling was mutual. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Persistence. Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 70 gp.
Trag Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trag was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and to unite with his sister
Ideals: Logical, Athletic. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Butcher
Voice: Whispers
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Cory Churchill, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and prefers to wear flannel. His hair is silver and curly. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.
History: Cory lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has worked as a Sailor like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Selfish. Bonds: Family, Job. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 31 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 190 pp. Tourmaline (100 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jasmine Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman is wearing a long, red, dusty cloak. She has a penchant for wearing a ring with an oversized topaz on her right hand. She wears a wide-brimmed hat to cover her moderate length chestnut hair. She has brown eyes and a red hat with a brown feather.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice, Artistic, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp.
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!
