Dynamic Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in earthy colors with a brown and violet handkerchief worn on her left side, and is pretty ugly. She keeps her lavender fur in a flapper bob. She has a tattooed face.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A deep hatred of dire rats; and she is greedy
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (300 gp).
Valida Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'10". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her silver hair is heavily combed to the left. Her eyes are brown and she is always smoking a pipe.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barber arts, while her mother instructed her in etiquette, music and courtly manner. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Since then, she has sought to make the best of life.
Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it
Ideals: Joker, Optimist. Flaws: Insane. Bonds: Rich, Slave. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp.
Tricking Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'11". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and her gloved hand is found clutching a kukri. Her beige fur is thinning but still full. She has gleaming, smiling blue eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Blacksmith, her mother struggled to pay the bills. In her 15th year, her parents were killed by a drow raid, leaving Tricking alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Regain custody of her son; and several ex partners dislike her way of doing things and want revenge
Ideals: Philantrophist. Bonds: Adventurer, Poor, Enemies, Family. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. Obsidian (9 gp).
Qemuel Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Qemuel studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Military. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Seven Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear brown pants and tee shirts. Her beige fur, when down, is lengthy. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.
History: Born in the west to a Body Guard, Seven learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and balancing her hectic life and new body guard responsibilities is difficult
Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Job. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 400 gp. Rock crystal (50 gp). Red garnet (100 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.
Vicky Blackwood, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears professional attire. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.
Personality: A deeply religious woman she believes everything happens for a reason. She feeds upon the attention of others.
History: She was born several months after her mother was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Wants a kiss; and she would like to get married and retire
Bonds: Attractive, Religious, Military, Job, Has a crush. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 700 sp.
Gimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.
Personality: Gimble hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Gimble was raised in a hard working conservative environment. In his 16th year, his parents were killed by a brigands raid, leaving Gimble alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Painter.
Motivation: To get a good night's sleep; and he wants revenge against brigands
Ideals: Artistic. Flaws: Insane, Insomniac. Bonds: Family, Job, Enemies. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
