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NPC Generator

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Advanced [show]


Korfel Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.

History: He was born in the east. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Insane, Depressed, Lazy. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Korfel Sherman, Male Half-Elf Expert 3
Medium (5'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 11 (+0)6 (-2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Abalaba Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this woman likes to wear blue tank tops with white skirt. She wears a colorful flower in her black hair. She wears crescent spectacles with a black brim.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Criminal record, Family. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Abalaba Gimlen, Female Gnome Cleric 12
Small (3'5") Gnome, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 45 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Investigation +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome, Giant, Auran
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 100 pp. White opal (400 gp). Banded agate (14 gp). Aquamarine (1200 gp). Rock crystal (40 gp).


Social Check DCs


Windy Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shoemaker, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His beige fur is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Windy was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants a kiss; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Family, Has a crush. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Windy Of Clay, Male Tabaxi Ranger 5
Medium (6'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Onyx (20 gp). Obsidian (12 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Actor business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 9 years.

Motivation: To protect his home; and he seems to be bored by most things

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, In love, Guardian. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Clapham, Male Human Paladin 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Minor magic item.


Social Check DCs


Charles Garrick, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large brown jacket, he is not a threatening figure. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise green. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the ruined castle and found the beat up bow and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he would like to get married and retire

Flaws: Selfish. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Charles Garrick, Male Human Rogue 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Euphemia Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is dressed in a clean white cloak covering her clean studded leather. Her whole body is exceptionally muscular. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her face is scarred and worn.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a minor phobia of water and hates getting wet.

History: Euphemia was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: Wants to raise her children well.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Family. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Euphemia Leagallow, Female Halfling Barbarian 4
Small (2'8") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Druidic, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 44000 sp.


Social Check DCs


Neega Mori, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'0" and is well dressed, constantly wearing a white suit, black shirt, and red tie. Her left leg appears badly burned and disfigured. Her brown hair is cut short. She has gleaming, smiling gray eyes.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Neega took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Artistic, Opinionated, Gifted. Bonds: Nature. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Neega Mori, Female Half-Orc Cleric 13
Medium (5'0") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 59 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 10 (+0)9 (-1) 16 (+3)7 (-2)
Skills Athletics +9, Intimidation +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 4d4+5, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 1000 gp. Black velvet mask with numerous citrines (70 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (700 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item.


Social Check DCs

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