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NPC Generator

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Advanced [show]


Mûg Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His golden hair and beard is wavy and long. His eyes are amber and beady.

Personality: A skeptical and narcissistic man, Mûg's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: Mûg lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and wants to raise his children well

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Family. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Mûg Tenley, Male Half-Orc Commoner 12
Medium (5'1") Half-Orc, Lawful Good (CR 12)
Armor Class 11
Hit Points 56 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Peridot (80 gp). Tiger eye turquoise (16 gp). Coral (150 gp). Aquamarine (600 gp). Zircon (80 gp). 1 Minor magic item.


Social Check DCs


Quespa Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing a long, black, dusty cloak. She has dyed her greying gold crest a little too much giving a sharp gold color. Her face is scarred and worn.

Personality: She is almost excessively polite to everyone, even when angry. She has a minor phobia of water and hates getting wet.

History: Sold as a small child to a brothel owner, Quespa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Ugly, Shy, Fearful. Bonds: Poor, Mentor. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Quespa Beryntolthropal, Female Dragonborn Expert 6
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His hair, while still mostly golden, has prominent grey streaks. He has several tiny opal earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.

History: Tod was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Persistence, Logical. Bonds: Attractive, Rich, Religious. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Tod Jamjar, Male Halfling Barbarian 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 70 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Orc, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Full Plate.


Social Check DCs


Erevan Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a top hat to hide his balding. His eyes are brown and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.

History: He was born into a rich family. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Entrepeneur, Athletic, Gifted. Bonds: Adventurer, Rich. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Erevan Ostoroth, Male Half-Elf Ranger 13
Medium (5'5") Half-Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)7 (-2) 14 (+2)17 (+3)
Skills Animal Handling +6, Persuasion +7
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Golden yellow topaz (800 gp). Tiger eye turquoise (11 gp). Canary diamond (7000 gp). Red-brown spinel (120 gp). Lapis lazuli (11 gp). Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Heather Blackwood, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. She has a long golden ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Religious, Enemies. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Heather Blackwood, Female Human Monk 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Star rose quartz (50 gp).


Social Check DCs


Aramil Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the east to a Sailor, Aramil learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Philantrophist. Bonds: Immigrant, Attractive, Job, Family. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Aramil Iathrana, Male Elf Barbarian 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)9 (-1) 10 (+0)7 (-2)
Skills Persuasion +0, Religion +1
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely brown suit with pastel socks and a vest with buckled shoes. With bright golden hair and a scraggly beard. His gray eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.

History: Born in the east to a Detective, William learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Wants a kiss; and expand his business

Ideals: Professionalism. Flaws: Cynical. Bonds: Job, Rich, Has a crush. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

William Birkenhead, Male Human Druid 8
Medium (6'0") Human, Lawful Evil (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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