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NPC Generator

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Advanced [show]


Varis Nailo, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Miner uniform. He has shaved his head bald. His eyes are brown and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. Varis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Varis lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic. Flaws: Insane. Bonds: Job, Family, Rich. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Varis Nailo, Male Elf Monk 12
Medium (5'4") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +5, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Auran, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +7

Possessions: 200 pp. Sard (80 gp). Rock crystal (80 gp). Aquamarine (600 gp). Eye agate (14 gp). Zircon (80 gp). Red spinel (70 gp). Obsidian (14 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs


Richard Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his spear. He is bristling with hidden weapons, mostly spears and nunchakus. His silver hair is lengthy. He has several tiny opal earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Seamstress arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: Money/treasure; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Secretive. Bonds: Criminal record, Rich. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Richard Coombs, Male Human Fighter 2
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 110 gp. A silver and pearl hairclip (90 gp). Brass mug with jade inlays (300 gp). Black velvet mask with numerous citrines (70 gp).


Social Check DCs


Jocelyn Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, grey, dusty cloak. He has a very tight haircut. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 12 years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Flaws: Ugly, Hedonist, Racist, Antagonistic. Bonds: Rich, Job. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Jocelyn Eastaughffe, Male Human Barbarian 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)8 (-1) 12 (+1)13 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Ranala Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her red hair is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Ranala was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She left for the north, certain she would find work there.

Motivation: She is greedy; and wants to raise her children well

Flaws: Ugly, Mundane. Bonds: Immigrant, Rich, Family. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Ranala Albaratie, Female Gnome Cleric 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)18 (+4) 16 (+3)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Halfling, Orc, Celestial
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 35000 sp.


Social Check DCs


Traki Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue tunic with green highlights, and long brown pants that bunch up around his shoes. He has a very tight haircut. His eyes, though not visible through his cowl, are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and regain custody of his son

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Religious, Military. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Traki Amakiir, Male Elf Warrior 4
Medium (5'4") Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Flak Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He is bald on top and has large black tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: Retire the richest man in the west; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Flak Dudley, Male Half-Orc Druid 1
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 6 (-2)15 (+2) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp. 1 Climber’s kit.


Social Check DCs


Rurik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear grey clothing when he does not wear armor. His moppish silver hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: To protect his home; and to clean up the streets

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Guardian. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Rurik Bigtoe, Male Dwarf Wizard 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 11 (+0)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Coral (80 gp).


Social Check DCs

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