Luthra Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, she is an attractive figure. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. With bright white hair. Her hazel eyes dart from person to person.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is used to getting what she wants. In part because she is a meticulous planner.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A rival would like her out of the picture.
Ideals: Professionalism, Artistic. Bonds: Rich, Attractive, Criminal record. Occupation: Baker
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 40 pp. Obsidian (14 gp). Bloodstone (50 gp). Zircon (50 gp). Alexandrite (800 gp). 1 Minor magic item.
Makaria Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green painted combat armor at almost all times. She is physically well-built. She has moderate length white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Makaria hails from a village terrorized by drow. In her 10th year, her parents were killed by a drow raid, leaving Makaria alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against drow
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Enemies. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 19 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Infernal, Druidic, Goblin
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Nithther Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His gold crest is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south to a Performer, Nithther learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To prove his worth to the world; and to be a merchant again
Ideals: Opinionated. Flaws: Ugly, Secretive, Impulsive. Bonds: Job, Family. Occupation: Performer
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 3000 sp.
Adrik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He is muscular with a powerful set of arms. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: He was born on a small isolated farm. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and to unite with his sister
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 4000 cp. Chrysoprase (40 gp). Fire opal (600 gp). Red spinel (70 gp).
Sun Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Mercenary. His gray fur is lengthy and is close to two feet long. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 100 pp.
Smoking Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has the majority of her body covered in plate. Her red fur is thinning but still full. She has a tattooed face.
Personality: Smoking is depressed about a lot of things. She tends to be a nihilist. She has a small toy that she constantly fidgets with.
History: She comes from a rich eastern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.
Motivation: She is greedy; and money/treasure
Flaws: Ugly, Depressed, Addict. Bonds: Rich. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2200 gp.
Ombul Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting red shirt and pants. His white hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Ombul and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Antagonistic, Addict, Insane. Bonds: Attractive. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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