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NPC Generator

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Advanced [show]


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is drawn into a tight pony tail with a rose scrunchie. His gray eyes peer out from beneath his wide-brimmed tan hat.

Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the east. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Philantrophist, Logical. Bonds: Immigrant, Nature, Has a crush. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Fonkin Folkor, Male Gnome Cleric 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)5 (-3) 9 (-1)9 (-1)
Skills Animal Handling +1, Nature -1
Senses Passive Perception 9
Languages Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 sp. Malachite (16 gp). Obsidian (16 gp).


Social Check DCs


Heather Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her hair is short and brown. Her blue eyes dart from person to person.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is able to make almost anything out of random pieces of junk.

History: Heather was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Doctor. She has set out to sabotage the competition.

Motivation: Tiefling compassion; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Heather Mori, Female Half-Elf Commoner 15
Medium (5'1") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 71 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Athletics +7, Persuasion +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7

Possessions: 900 pp. Chrysoberyl (80 gp). Chalcedony (80 gp). Malachite (12 gp). Brown-green garnet (80 gp). Sard (80 gp). Pink pearl (80 gp). Blue quartz (12 gp). Bloodstone (80 gp). Banded agate (12 gp). Citrine (80 gp). Onyx (80 gp). Deep green spinel (80 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He prefers to wear white pants and tee shirts. His brown hair is singed and shortened. He has several tiny amethyst earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He now mingles about in high society.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Bucklal High-hill, Male Halfling Barbarian 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)7 (-2) 8 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kathra Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. Her skin is fair and her fingers are delicate and long. Her hair is blonde and very short. She wears crescent spectacles with a black brim.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Kathra studied abroad. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Her spouse's relatives view her with great suspicion; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Criminal record, Family. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Kathra Ungart, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 14 (+2)7 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 260 gp.


Social Check DCs


Flame In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears a well pressed and immaculate suit (or dress). She has no fur. She wears a mask on her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a small toy that she constantly fidgets with.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Poor. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Flame In the Storm, Female Tabaxi Monk 7
Medium (6'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 9
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Nirgel Calm, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man wears a worn and beaten armor. His clothes are grease stained in places. His blue hair is braided into rings. He has white eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Nirgel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Masseuse and found it very stressful. He left for the east, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Poor, Immigrant, Family, Job, Mentor. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Nirgel Calm, Male Tiefling Ranger 4
Medium (5'3") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)13 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Siffress Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her face is scarred and worn.

Personality: A skeptical and narcissistic woman, Siffress's first love is herself. Her second love is also herself. She has a minor phobia of water and hates getting wet.

History: Siffress was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she feels threatened by others

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Siffress Boondiggles, Female Gnome Ranger 5
Small (3'5") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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