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NPC Generator

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Advanced [show]


Pikar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Halfling supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.

History: He is a Lycanthrope in disguise. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Persistence. Flaws: Racist, Selfish. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Pikar Greenleaf, Male Halfling Cleric 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)9 (-1) 9 (-1)9 (-1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs


Zepar Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His silver hair is knotted and matted. He has a tattooed face.

Personality: Zepar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: Sold as a small child to a necromancer, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Has a crush, Mentor. Occupation: Navigator

Voice: German accent

Attributes [hide]

Zepar Virtue, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)10 (+0) 12 (+1)18 (+4)
Skills Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 sp. Star rose quartz (20 gp). Banded agate (7 gp).


Social Check DCs


Five In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She dresses in collared shirts and wears a proper scarf over her head. Her red fur is lengthy and is close to two feet long. Her eyes are hazel and she is always smoking a pipe.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She's repulsed by the PC; and regain custody of her daughter

Flaws: Shy, Hedonist, Antagonistic. Bonds: Rich, Family. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Five In the Storm, Female Tabaxi Expert 14
Medium (5'5") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 85 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Arcana +6, Deception +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4

Possessions: 6000 gp. Jet (100 gp). Azurite (7 gp). Carnelian (30 gp). Coral (100 gp). Malachite (7 gp). Golden pearl (100 gp). Alexandrite (600 gp). Amber (100 gp). Jasper (30 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Alton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting clothing which further accentuates her frame. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Her mother raised her in a mountain cabin. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently she has begun working with bootleggers and crooks.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Athletic, Optimist. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Jane Alton, Female Human Paladin 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Silver chalice with lapis lazuli gems (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Faran Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His silver hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Butcher and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Insane. Bonds: Job, Rich, Adventurer. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Faran Shadowquick, Male Halfling Warrior 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)7 (-2) 9 (-1)13 (+1)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Salanop Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is muscular with a powerful set of arms. Her hair is auburn and curly. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. A true patriot, Salanop would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in the east to a Server, Salanop learned a great deal about her mother's area of expertise. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting giants, the young Salanop began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is unsatisfied with her job; and she wants nothing more than to rejoin the army

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Military, Job. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Salanop Loofollue, Female Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bethrynna Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her silver hair is cut short with large spiked bangs in the front. Her violet eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was raised in a island tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality.

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Bethrynna Ofandrus, Female Elf Paladin 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Banded mail.


Social Check DCs

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