Bardryn Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a grey collared shirt and green skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her golden hair, when down, is lengthy. Her face is covered beneath a completely black helmet.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the west. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.
Motivation: Doesn't want to be a Healer and was forced into it by her family; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Poor, Immigrant. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 5 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 gp.
Baern Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He has a long brown beard with little hanging trinkets. His thin eyebrows rest above his beady gray eyes.
Personality: Calm and collected, he is a well trained Armorer. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Armorer business at a young age. Baern liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Flaws: Ugly, Secretive. Bonds: Rich, Job, Nature. Occupation: Armorer
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Krimmon Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears skinny pants and wears a red and grey robe with the hood down and is in decent physical shape. His brown hair is singed and shortened. His brown eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out south to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption.
Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item.
Falkrunn Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She keeps her long auburn hair kept up in a rat tail. She wears large thick round spectacles.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Falkrunn lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Armorer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Falkrunn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Weaver responsibilities is difficult; and wants to raise her children well
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Weaver
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Seere Gift, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing colorful clothing, dressed as a Seamstress. Her hair is brown and very short. She has red eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 12th year, her parents were killed by a drow raid, leaving Seere alone in the world. After a stint in an orphanage, she was adopted. She has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Artistic, Entrepeneur. Bonds: Poor, Criminal record, Enemies, Adventurer. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 66 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Ignan, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5
Possessions: A small bag of saffron. (70 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (7000 gp).
Trym Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his brown hair. He has hazel eyes and a violet hat with a white feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful wizard made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice, Gifted. Bonds: Poor, Attractive, Mentor, Criminal record. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 87 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 19 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Celestial, Sylvan, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (900 gp). Silver comb with moonstones (500 gp). Old masterpiece painting (1600 gp).
Rangrim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a very tight haircut. His fierce green eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Rangrim was raised in a hard working conservative environment. His childhood dream was to be a Sailor, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Bonds: Religious, Job, Enemies. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp.
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