Percival Melancon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been saving his money to try and buy his sister's freedom.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and doesn't want to be a barber and was forced into it by his family
Flaws: Shy, Antagonistic. Bonds: Rich, Family, Debt. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Driindar Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'1". She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars, and her gloved hand is found clutching a bastard sword. She wears a feathered hat to cover her moderate length gold crest. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Driindar enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the west to a Beggar, Driindar learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Beggar.
Motivation: She is currently in port desperately looking for someone to get her out; and expand her business
Flaws: Ugly, Hedonist. Bonds: Nature, Job, Slave. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: Sardonyx (70 gp). Amethyst (90 gp).
Bardryn Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her yellow robe. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has a long auburn ponytail with little hanging trinkets. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Bardryn hails from a village terrorized by brigands. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies, Adventurer. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: Just what you see.
Lilli Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a brown scarf. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a card on it. Her black hair is heavily combed to the left. Her eyes, though not visible through her cowl, are green.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She got into the Spice Merchant business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Nadarr Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in green turtlenecks beneath a tan coat with blue slacks. His crest is cut close to his head. His red eyes lackadaisically let the world flow into them.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of gnolls once and for all.
History: When he was but 7 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nadarr was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To be a Sailor again; and wants a kiss
Bonds: Attractive, Enemies, Immigrant, Job, Has a crush. Occupation: Painter
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 14)
Armor Class 10
Hit Points 84 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1700 gp). Gold and topaz bottle stopper cork (1400 gp).
Griselda Shipley, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She is wearing a perfectly clean shirt and pair of pants. Her long blonde hair reaches down to her waist. Her amber eyes dart from person to person to random spaces in the air.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She enjoys reading and quiet.
History: She was born into a rich family. In her 16th year, her parents were killed by a goblins raid, leaving Griselda alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.
Motivation: To share knowledge with the world; and she has decided she is irredeemable
Ideals: Logical. Bonds: Attractive, Job, Rich, Enemies, Criminal record. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Art Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her fur is short and black. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, she has a hard time making friends. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Shipwright, Art learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Shipwright for the past few years.
Motivation: Expand her business; and dwarven compassion
Ideals: Athletic, Justice. Flaws: Antagonistic, Racist. Bonds: Job, Poor. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
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