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Advanced [show]


Drusilia Liadon, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair is cut jaggedly and amateurishly. She has hazel eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is content.

Ideals: Entrepeneur, Justice, Gifted. Flaws: Mundane. Bonds: Criminal record. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Drusilia Liadon, Female Elf Aristocrat 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 310 gp.


Social Check DCs


Erdan Firahel, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears baggy blue pantaloons and a brown scarf. He is an epitome of beauty. He has black hair. His eyes are hazel.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Erdan studied abroad. He worked as a nervous Interpreter and found it very stressful. He struck the Interpreter job and began his own company from there.

Motivation: Retire the richest man in the north; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Erdan Firahel, Male Elf Cleric 13
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 9
Hit Points 67 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Perception +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Golden circlet with four aquamarines (1000 gp). Gold cup set with emeralds (8000 gp). Brass mug with jade inlays (500 gp). Solid gold idol (700 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (160 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Patrick Kelsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in brown turtlenecks beneath a yellow coat with red slacks. His blonde hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Miner again; and expand his business

Ideals: Gifted. Flaws: Antagonistic, Mundane, Shy. Bonds: Job. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Patrick Kelsey, Male Human Monk 10
Medium (5'2") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)18 (+4) 14 (+2)14 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Celestial, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Obsidian (5 gp). Black pearl (700 gp). Blue sapphire (800 gp). Banded agate (5 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He keeps his brown fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying brother.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Logical, Gifted. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Three Timber, Male Tabaxi Aristocrat 9
Medium (5'1") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and green handkerchief worn on his right side. He carries a battered dagger and tarnished hammer as well. His silver hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and he's looking for his big break

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Adventurer, Mentor, Nature. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Baern Torunn, Male Dwarf Rogue 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Alberich Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin tan vertical stripes and white pants, and carries crossbows. He keeps his brown hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alberich Caebrek, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 7 (-2)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 340 gp. 1 Half-Plate.


Social Check DCs


Lûgnak Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He wears his white hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Lûgnak hails from a village terrorized by giants. His father was a soldier and died while he was still young. Lûgnak was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Flaws: Fearful. Bonds: Job, Rich, Enemies, Military. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Lûgnak Marlee, Male Half-Orc Commoner 7
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Deception +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Giant, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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