Jheri Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she prefers to wear black pants and tee shirts. Her white crest has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. Jheri is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to loving parents in a slum to the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 7)
Armor Class 9
Hit Points 3 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Adrie Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair, while still mostly white, has prominent grey streaks. Her eyes are a pleasant blue.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses divination through singing.
History: Her father raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered singing. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Gifted, Artistic. Bonds: Nature. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1700 sp. 1 Darkwood Shield. 1 Half-Plate.
Mastema Chant, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses in green turtlenecks beneath a violet coat with grey slacks. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Cartwright, who enjoyed hunting, Mastema was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect her home
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Guardian, Nature. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. Brass mug with jade inlays (200 gp). 1 Good lock.
Olgoth Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His white hair has been sun bleached extensively. His brown eyes peer out from beneath his deerstalker black hat.
Personality: Olgoth is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with painting.
History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olgoth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and his religion dominates his actions
Ideals: Artistic. Flaws: Depressed, Disease. Bonds: Attractive, Religious. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +7
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
River Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a crossbow. Her cinnamon fur is drawn into a tight pony tail with a card scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She snorts whenever she laughs or is feeling confident. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: River was born in the north. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She hasn't been sleeping well lately.
Motivation: She would like to get married and retire; and to reunite with her absent mother
Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Family, Has a crush. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 180 pp.
Hlin Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears grey leather gloves, a grey jacket, and tight pants and is in decent physical shape. She has slicked back silver hair. She has violet eyes.
Personality: She is extraordinarily eccentric. She uses divination through singing.
History: Hlin was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She was granted druidic powers by her dying brother.
Motivation: She seems to be bored by most things; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Job, Rich. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Ombul Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is golden. His half smiles and brown eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ombul was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. His divine abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Adventurer, Attractive, Poor, Family. Occupation: Seamstress
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp. Red spinel (50 gp).
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