Enialis Starks, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He wears an eyepatch.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To get a good night's sleep; and to reunite with his absent father
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Religious, Family. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 6000 sp.
Synthrin Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has no crest. Her fierce red eyes like to dwell on things.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses divination through singing.
History: Synthrin lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. After months of barely getting by, Synthrin managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Money/treasure; and marry her sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Family, Criminal record. Occupation: Fisher
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Everburning torch. 2 Tanglefoot bags.
Uzza Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'6" and wears a black tunic with blue highlights, and long black pants that bunch up around her shoes. Her right leg appears badly burned and disfigured. She wears a colorful flower in her white hair. Her gold eyes dart from person to person.
Personality: She is irascible and easily irritated. A true patriot, Uzza would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her father raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Uzza and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 700 gp.
Rosalind Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'7". She dresses well, typically a more casual-formal manner, and her gloved hand is found clutching a halberd. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born on a small isolated farm. A few years later when the west was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: Retire the richest woman in the north; and to clean up the streets
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Vapula Wish, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears green painted combat armor at almost all times. She is muscular with a powerful set of arms. She has wavy purple hair. She is baby faced.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Vapula grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She is untrained/undisciplined, which makes her dangerous.
Motivation: Meet up once more with her childhood friend.
Ideals: Philantrophist. Flaws: Insane. Bonds: Enemies, Adventurer. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 5000 cp.
Zagga Read, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is also unnaturally pale. Her hair is long and blonde with streaks of red, and is pulled back with small white clips. This gray eyed southerner is not easily forgotten.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She misses her home and complains about the freezing weather, even in summer.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Zagga was born on a far southern island where she grew up under the tutelage of her mother, an expert Dyer. She moves from town to town, unable to find a place to settle.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Flaws: Ugly, Depressed, Disease, Insomniac. Bonds: Immigrant. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 72 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2000 gp. Bloodstone (70 gp). Chalcedony (70 gp). Aquamarine (1500 gp). Smoky quartz (70 gp). Star rose quartz (70 gp). Banded agate (5 gp). 1 Minor magic item.
Joan Hayes, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'10" and wears a grey costume with the symbols of magic on her torso. Her left hand appears badly burned and disfigured. Her red hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes are amber and catlike.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not believe in violence as a means to an end. She is a dedicated Barkeep but believes her peers are too gung-ho.
History: She got into the Barkeep business at a young age. Her father took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Further expansion of business.
Ideals: Pacifist. Bonds: Nature, Job, Rich. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Bloodstone (50 gp).
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