Lone Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a yellow coat with brown slacks. His yellow fur is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling hazel eyes.
Personality: Overbrimming with self-confidence, Lone isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He uses divination through singing.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying brother.
Motivation: Wants his loneliness to end; and he is wracked by social anxiety
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Has a crush. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. Silver pearl (150 gp). Black pearl (600 gp).
Erky Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He is wearing a long, blue, dusty cloak. He wears his red hair down. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Erky embodies much of what other species detest in the Gnomes. He plays an instrument quite well.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has drifted from career to career and currently works as a Detective.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Job, Adventurer. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 65 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
Possessions: 2000 sp.
Alberich Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His moppish silver hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Fighting, Disciplined, Optimist. Flaws: Disease. Bonds: Rich. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 30 pp. 1 Masterwork Thieves’ tools.
Morana Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'10" and tends to wear a large grey jacket. Her right hand appears badly burned and disfigured. She has wavy black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered poetry. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Flaws: Insomniac, Forgetful, Antagonistic. Bonds: Criminal record. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 19 (+4) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Orc, Goblin, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Silk rope.
Hugh Abram, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fancy brown suit. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length blonde hair. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down.
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Slave, Religious, Immigrant. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 50 pp. Malachite (7 gp). Star ruby (1000 gp). Sard (30 gp). Aquamarine (600 gp). 1 Minor magic item.
Silvo Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.
Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a island tribe. Silvo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his writing dream.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Artistic. Bonds: Attractive, Poor, Nature, Adventurer. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Gadreel Haste, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is greying and her face has many wrinkles. Her eyes are likewise silver. Her teeth are yellowed and unaligned.
Personality: She is happy with her job as a Junk Dealer. She turns her eye from what people do, preferring to live and let live. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the west to a Junk Dealer, Gadreel learned a great deal about her father's area of expertise. Through the years after Gadreel was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Gadreel's father didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 5)
Armor Class 7
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp.
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