Great Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is well dressed, but even with her fine clothing she looks run-down. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her yellow fur is heavily combed to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Gifted from a young age, Great studied abroad. She has chosen to use the inheritance that was left to her frivolously. She became a Painter soon after.
Motivation: She is unsatisfied with her job; and she is greedy
Ideals: Joker, Gifted. Bonds: Rich, Attractive, Job. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Violet garnet (300 gp).
Millicent Stanton, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt, marred by beers. She is bald on top and has large black tufts of hair around her ears. She has a dull look in her blue eyes.
Personality: She is overprotective of those who hire her services. She takes great joy in being the best Blacksmith in town.
History: Sold as a small child to a brothel owner, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. She then took over the family business and is one of the better Blacksmith for hire.
Motivation: She is unsatisfied with her job.
Flaws: Ugly. Bonds: Guardian, Job, Mentor, Rich. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 900 gp. Pink pearl (160 gp). Iolite (40 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.
Synthrin Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'7" and wears just a black suit. Her left hand appears badly burned and disfigured. She wears a wide-brimmed hat to cover her moderate length scarlet crest. Her eyes are a pleasant gold.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. Further she is a bit of a stoner and is frequently out of it.
History: Synthrin was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She has dedicated herself to building a better kind of golem.
Motivation: To reunite with her old friends; and a strong sense of loyalty to half-elven people
Flaws: Racist, Addict. Bonds: Poor, Adventurer. Occupation: Priest
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1400 gp.
Immeral Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He is wearing a long, blue, dusty cloak, and his gloved hand is found clutching a kukri. His golden hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Actor, who enjoyed hunting, Immeral was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Immeral took refuge in the ruined castle and found the beat up kukri and armor he uses now. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Expand his business.
Ideals: Persistence. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Traki Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Pink pearl (140 gp).
William Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He keeps his brown hair in a pixie cut. This green eyed westerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His father raised him in a mountain cabin. His psionic abilities were realized during a raid on his village. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer. Occupation: Ploughman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: A delicate silver chain set with a tourmaline (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item.
Flask Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He wears his lavender fur up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. He is an amazing painter.
History: When he was but 3 years old his parents immigrated from the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he has a crush on the local hunter
Ideals: Gifted. Flaws: Ugly, Insomniac, PTSD. Bonds: Poor, Immigrant. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 2d4-4, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp.
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