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NPC Generator

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Advanced [show]


Hugh Budd, Male Human [Permalink]

Personal [hide]

Description: This man wears brown leather gloves, a brown jacket, and tight pants. He is muscular with a powerful set of arms. He has a long black beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Optimist, Joker, Entrepeneur. Flaws: Mundane. Bonds: Poor. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Hugh Budd, Male Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Serpent Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman sports pastel clothing, slightly heavier than average wear. Her lavender fur is knotted and matted. She has yellow eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born at the edge of vast plains. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has since lost track of the people in her past.

Motivation: She has comitted a past crime that haunts her to this day; and doesn't want to be a beggar and was forced into it by her family

Ideals: Joker, Entrepeneur. Bonds: Nature, Family, Criminal record. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Serpent Of Claws, Female Tabaxi Ranger 14
Medium (5'3") Tabaxi, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 84 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +6, Medicine +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 1200 pp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Fire opal pendant on a fine gold chain (1100 gp). Large well-done wool tapestry (600 gp). Gold music box (1000 gp). 1 Medium magic item.


Social Check DCs


Vonana Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. She has no hair. She wears crescent spectacles with a black brim.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She struck the Barkeep job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new barkeep responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Vonana Hammerstone, Female Dwarf Cleric 11
Medium (3'9") Dwarf, Lawful Evil (CR 11)
Armor Class 9
Hit Points 101 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 20 (+5)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 900 gp. Red-brown spinel (70 gp).


Social Check DCs


Qemuel Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Priest does. His feathered hat is riddled with cuts and holes. His red unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 4 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Priest.

Motivation: Expand his business.

Flaws: Ugly, Disease, Terse. Bonds: Job, Immigrant. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Qemuel Tranquil, Male Tiefling Fighter 1
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 300 sp. Brown-green garnet (40 gp).


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. He sports a flattop fur cut. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He became a Mercenary soon after.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Job. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Trail On the Water, Male Tabaxi Cleric 1
Medium (6'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Kody Royal, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. He has a black handlebar mustache and slicked back black hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he has passion for adventuring and risk

Flaws: Ugly, Shy, Racist. Bonds: Adventurer, Religious. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Kody Royal, Male Human Aristocrat 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Arcana +7, Intimidation +6
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Orc
Attacks Melee +0 / 3d8-4, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). An abacus with copper, silver and gold markers (100 gp).


Social Check DCs


Bertram Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tattered old clothes. He wears his red hair up. His eyes are blue and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the west. There was a wharf not far from home where he often wandered off to fish. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Bertram Hanali, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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