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Advanced [show]


Baern Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He prefers to wear brown clothing when he does not wear armor. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and doesn't want to be a marshal and was forced into it by his family

Flaws: Disease, Depressed, Antagonistic. Bonds: Slave, Criminal record, Family. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Baern Morigak, Male Dwarf Wizard 11
Medium (4'2") Dwarf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 49 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Athletics +7, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 90 pp. Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (1300 gp). Jeweled electrum ring (2000 gp). Solid gold idol (1200 gp).


Social Check DCs


Sammal Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Sammal isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Religious. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Sammal Haunted, Male Tiefling Commoner 17
Medium (6'5") Tiefling, True Neutral (CR 17)
Armor Class 12
Hit Points 30 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)10 (+0) 14 (+2)20 (+5)
Skills Animal Handling +8, Survival +8
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 1400 pp. A silver and pearl hairclip (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled electrum ring (3000 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (100 gp). A small bag of saffron. (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.


Social Check DCs


Valafar Haste, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his blue hair in a pixie cut. His eyes are white and beady.

Personality: Aggressive, abrasive, and angry, Valafar embodies much of what other species detest in the Tieflings. He receives visions of the future at random moments

History: Born to a pair of adventurers, Valafar grew up listening to his father's many stories. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Valafar Haste, Male Tiefling Druid 6
Medium (6'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp.


Social Check DCs


Althaea Iranapha, Female Elf [Permalink]

Personal [hide]

Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. She has wavy auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, Althaea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her relatives are trying to arrange a marriage.

Bonds: Family, Adventurer, Mentor, Rich. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Althaea Iranapha, Female Elf Paladin 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp.


Social Check DCs


Menny Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She very much looks the part of a Masseuse. She has a long white ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born at the edge of vast island. Through the years after Menny was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Menny's mother didn't care for her much, and the feeling was mutual. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wishes to resurrect an old love; and she'd like to take her coworkers down a peg

Flaws: Antagonistic, Shy. Bonds: Job, Nature, In love. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Menny Glittergem, Female Gnome Warlock 5
Small (3'2") Gnome, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 70 pp.


Social Check DCs


Althaea Siannodel, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is chestnut and curly. Her eyes are likewise gray.

Personality: Confrontational and typically high on some drug or another. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Althaea lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise her children well.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Immigrant, Family, Poor. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Althaea Siannodel, Female Elf Wizard 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)5 (-3) 15 (+2)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 240 gp.


Social Check DCs


Left-Handed Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin violet vertical stripes and pastel pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her brown fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She plays an instrument quite well.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her singing dream.

Motivation: She seems to be bored by most things; and she feels kind of lost in life

Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: Attractive. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Left-Handed Shoe, Female Tabaxi Warrior 3
Medium (4'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5

Possessions: 100 gp.


Social Check DCs

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