Alvyn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a tight fitting tan shirt and pants. His long black hair reaches down to his waist. He is very pretty but has cold, dead eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alvyn is combative with any and all who dare try his patience in the slightest.
History: The child of western immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the west, certain he would find work there.
Motivation: He seems to be bored by most things; and he is content
Ideals: Justice. Flaws: Mundane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.
Flask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his yellow fur in a pixie cut. He has gleaming, smiling amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the north. A gifted student he started as a Painter, but he got bored and became a Sculptor. He became a Sculptor soon after.
Motivation: Wants to raise his children well; and he is greedy
Flaws: Ugly. Bonds: Rich, Immigrant, Job, Family. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 26000 sp.
Frederick Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His silver hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Frederick lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Server
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 42 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Hematite (15 gp). Alexandrite (1100 gp). Rock crystal (60 gp). Azurite (15 gp). Sard (60 gp). Aquamarine (1100 gp). Malachite (15 gp). Red spinel (140 gp). Chrysoberyl (140 gp).
Kâka Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars, marred by sweets. His hair is auburn and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying brother.
Motivation: His religion dominates his actions; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Ugly, Greedy, Impulsive. Bonds: Religious. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 40 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 10 (+0) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
Possessions: 600 gp. Citrine (50 gp). Black opal (900 gp). 1 Minor magic item. 1 Minor magic item.
Aym Honor, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a black suit, pastel shirt, and white tie. Her purple hair is lengthy. Her eyes are a pleasant red.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not believe in violence as a means to an end. She is a dedicated Bellfounder but believes her peers are too gung-ho.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Aym has worked very hard to control her curse. During her travels, Aym and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aym discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Aym fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: A deep hatred of orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Bellfounder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 500 gp.
Matilda Harley, Female Human [Permalink]
Personal [hide]
Description: Standing 6'0", this woman wears a well pressed and immaculate suit (or dress). Her auburn hair is cut short. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Matilda was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to her current location. She has set out to sabotage the competition.
Motivation: She feels the way she acts is they only way to get by in the world; and balancing her hectic life and new scribe responsibilities is difficult
Ideals: Joker, Impeccable. Bonds: Rich, Job, Immigrant. Occupation: Scribe
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp.
Bolhild Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of her god around her neck, and a greatsword on her belt. She wears her red hair down. She wears large thick round spectacles.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village she learned the ways of the warrior from her mother. At some point she was captured by goblins and was tortured. After several years of this she finally managed to escape. Since then, she has sought to make the best of life.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and a deep hatred of goblins
Ideals: Fighting, Passionate, Optimist. Bonds: Slave, Enemies. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 86 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. Sard (50 gp). Jade (100 gp). Malachite (7 gp). Alexandrite (1400 gp).
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