Mardnab Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This woman is dressed in a clean tan cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized ruby on her left hand. She wears her chestnut hair up in a very large beehive style do. Her blue eyes are slightly larger than normal.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She got into the Junk Dealer business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has worked as a Junk Dealer like her mother before her.
Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job
Flaws: Terse, Secretive. Bonds: Rich, Job, Slave. Occupation: Junk Dealer
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 4000 sp. 1 Minor magic item.
Damaia Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple green robe with tan stripes complete with hood. She is bristling with hidden weapons, mostly greataxes and warhammers. She wears her silver hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She also hits on women, regardless of circumstances.
History: Damaia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Impeccable. Bonds: Criminal record, Has a crush, Poor, Religious. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 1 Minor magic item.
Vepar Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a lot of dark rich colors, with gold accents. Her hair is white and very short. Her eyes are likewise black.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Navigator, her father struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want her driven away; and wants to work out more often
Ideals: Athletic, Joker. Bonds: Attractive, Enemies, Poor. Occupation: Sage
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 16)
Armor Class 10
Hit Points 115 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Old masterpiece painting (2100 gp). A necklace of small pink pearls (4000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Solid gold idol (700 gp). A delicate silver chain set with a tourmaline (30 gp). Silver comb with moonstones (800 gp). Black velvet mask with numerous citrines (110 gp). Sapphire pendant on gold chain (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Jelenneth Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a blue cloak and cross-gartered green stockings. Her whole body is exceptionally muscular. Her white hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she acts the brute, she is far gentler than she would appear. She is frequently practicing swordplay.
History: She got into the Fletcher business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Fighting. Bonds: Immigrant, Military, Job, Adventurer. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 1 Minor magic item.
Grom Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear black tank tops with green pants. He has a penchant for wearing a ring with an oversized topaz on his right hand. His long auburn hair reaches down to his waist. His amber eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 7 years old his parents immigrated from the north. He was an apprentice working in his father's forge. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Flaws: Secretive. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Quick In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and carries whips. He has beige fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Spy like his father before him.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Fighting. Bonds: Enemies, Religious, Nature, Job. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. 1 Silver holy symbol.
Surina Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears professional attire. Her crest is rusty and curly. Her half smiles and red eyes are beguiling and draw you in.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Mercenary for hire.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 10)
Armor Class 12
Hit Points 108 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2000 gp. Amethyst (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!