Kyle Hackney, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His golden hair, when down, is lengthy. His eyes are likewise blue.
Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Ugly, Racist. Bonds: Job, Rich, Adventurer. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Tourmaline (140 gp).
Eloise Lester, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear grey clothing when she does not wear armor. Her chestnut hair is slicked back into a classic pompadour. Her green eyes dart from person to person to random spaces in the air.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a wizard, Eloise was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. She is searching for what she claims is her rightful reward.
Motivation: Wants to have a good time and be beloved; and her relatives are trying to arrange a marriage
Ideals: Optimist, Gifted. Bonds: Mentor, Adventurer, Family. Occupation: Cook
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp.
Rohesia Wellington, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of her god around her neck, and a nunchaku on her belt. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears her white hair down. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Rohesia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Rohesia has worked very hard to control her curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rohesia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting, Artistic. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 47 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 40 pp. Azurite (11 gp). 1 Minor magic item. 1 Minor magic item.
Soveliss Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He has blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Healer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: Just what you see.
Bhevek Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this southern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is thinning but still full. This gray eyed southerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. Bhevek was born on a far southern forest where he grew up under the tutelage of his father, an expert Navigator. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and wants to work out more often
Ideals: Athletic, Joker, Artistic. Bonds: Family, Immigrant. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 115 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 6000 gp. Sardonyx (50 gp). Carnelian (50 gp). Star rose quartz (50 gp). Aquamarine (1300 gp). Amber (90 gp). Golden yellow topaz (1300 gp). Bloodstone (50 gp). Alexandrite (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kabbarg Norton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a faded coat and loose pants complete with deerstalker hat. Her tied-back hair is blonde. Her eyes are a pleasant hazel.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the south to a Adventurer, Kabbarg learned a great deal about her mother's area of expertise. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has drifted from career to career and currently works as a Adventurer.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and she's attracted to the pc
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Job, Debt. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item.
Hadwisa Milton, Female Human [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her flail, and she perpetually has her flail ready. Her brown hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the north her family was never financially stable. Hadwisa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hadwisa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadwisa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like her out of the picture.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 54 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1000 gp. Iolite (40 gp). Amethyst (80 gp). Black pearl (900 gp).
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