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NPC Generator

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Advanced [show]


Ahlyssa Stanton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She sports grey clothing, slightly heavier than average wear. She wears her chestnut hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Interpreter.

Motivation: Further expansion of business.

Flaws: Addict, Disease. Bonds: Job. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Ahlyssa Stanton, Female Human Sorcerer 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Syllin Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern woman wears a tan shirt with thin pastel vertical stripes and grey pants. Her auburn hair is still thick. She wears an eyepatch.

Personality: Her tongue was cut out and she uses sign language. She does not believe in violence as a means to an end. She is a dedicated Locksmith but believes her peers are too gung-ho.

History: She was born blind and as such lacked many opportunities for work. Syllin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Syllin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Syllin Qualanthri, Female Elf Warrior 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Orc, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Drifting Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. Her black fur is lengthy. Her amber eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them

History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. She hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with her crush; and to pay off her debts

Flaws: Antagonistic, Shy, Ugly. Bonds: Has a crush, Debt. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Drifting Shore, Female Tabaxi Warlock 5
Medium (5'6") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 6 (-2)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. Alexandrite (200 gp).


Social Check DCs


Sarah Harlan, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is typically in her Fortune-teller uniform. Her red hair is drawn into a tight pony tail with a clover scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has achieved small success as a Fortune-teller.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and she is unsatisfied with her job

Flaws: Ugly. Bonds: Job, Nature, Military. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Sarah Harlan, Female Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Mella Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her green robe, and she perpetually has her monstrous two handed axe ready. Her hair is black and very short. Her fierce violet eyes like to dwell on things.

Personality: Always inclined to offer people food she seems plenty friendly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Ploughman father left her crippled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting, Philantrophist. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Mella Ostoroth, Female Elf Fighter 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp. Azurite (10 gp). 1 Magnifying glass.


Social Check DCs


Roge Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has a small bristly mustache and wavy blonde hair. He has green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them

History: A powerful wizard made him what he is. His father was a soldier and died while he was still young. Roge was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Flaws: Shy. Bonds: Mentor, Military, Criminal record. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Roge Tosscobble, Male Halfling Adept 10
Small (2'10") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 43 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 19 (+4)11 (+0)
Skills Arcana +5, Insight +8
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16332100

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is black and curly. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Adventurer mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence, Joker. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Umpen Quillsharpener, Male Gnome Warrior 10
Small (3'3") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 59 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Giant, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1500 gp. Fiery yellow corundum (1400 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Chrysoberyl (140 gp). Alexandrite (1100 gp). Banded agate (4 gp). Red garnet (140 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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