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NPC Generator

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Advanced [show]


Gerbo Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a tan and grey handkerchief worn on his left side, he is not a threatening figure. His hair is long and blonde with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His hazel eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerbo took refuge in the ruined castle and found the beat up scythe and armor he uses now. He struck the Sailor job and began his own company from there.

Motivation: Many brigands want him driven away; and sabotage a competitor

Flaws: Forgetful. Bonds: Attractive, Nature, Job, Enemies. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Gerbo Waggletop, Male Gnome Warlock 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 1 Minor magic item.


Social Check DCs


Elegant Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has no fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She is greedy; and money/treasure

Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Elegant Plume, Female Tabaxi Rogue 9
Medium (5'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1200 gp. Golden yellow topaz (400 gp). Obsidian (9 gp). Banded agate (9 gp).


Social Check DCs


Harvest Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her deerstalker hat is riddled with cuts and holes. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a small toy that she constantly fidgets with.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: Further expansion of business; and money/treasure

Flaws: Ugly, Addict, Selfish. Bonds: Poor. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Harvest Plume, Female Tabaxi Bard 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 28 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)7 (-2) 13 (+1)8 (-1)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 270 pp. Embroidered and bejeweled glove (4000 gp). Solid gold idol (600 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Gold dragon comb with red garnet eye (400 gp). Jeweled anklet (4000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Menny Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a tan tunic with red highlights, and long green pants that bunch up around her shoes. Her silver hair is cut jaggedly and amateurishly. Her eyes are gray and beady.

Personality: Prone to second guessing herself, she comes off as nervous. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Menny was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She tends to her Body Guard job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult.

Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Menny Waggletop, Female Gnome Commoner 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Brown-green garnet (110 gp). Silver pearl (110 gp). Chalcedony (30 gp). Iolite (30 gp). 1 Chain shirt. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Oriff Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her feathered hat is riddled with cuts and holes. Her green eyes dart from person to person.

Personality: She is witty, but her monotone delivery comes off as unnerving She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Oriff Thrahak, Female Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)17 (+3) 11 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Sylvan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Gargax Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" southern man, he wears tattered old clothes. He wears his bronze crest up. His gold eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gargax was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to be a weaver again

Ideals: Persistence, Fighting. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Gargax Esstyrlynn, Male Dragonborn Adept 18
Medium (6'8") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 43 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
22 (+6)14 (+2) 9 (-1)9 (-1) 10 (+0)9 (-1)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages
Attacks Melee +12 / 5d6+6, Ranged +8 / 5d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143

Possessions: 1100 pp. Black pearl (1500 gp). Silver pearl (100 gp). Citrine (70 gp). Pink pearl (100 gp). Rock crystal (70 gp). Pink pearl (100 gp). Bloodstone (70 gp). Obsidian (5 gp). Blue star sapphire (500 gp). Bloodstone (70 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a brown collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. His lavender fur is knotted and matted. This hazel eyed southerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Three hails from a village terrorized by dire rats. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism, Gifted. Bonds: Slave, Enemies, Family. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Three Of Wine, Male Tabaxi Expert 9
Medium (6'9") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 70 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)5 (-3) 11 (+0)9 (-1)
Skills History +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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