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NPC Generator

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Advanced [show]


Uraim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a pickaxe. His auburn hair is cut short. His face is scarred and worn.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Ugly, Racist, Disease. Bonds: Nature, Rich. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Uraim Burrowfound, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his brown robe and has his crossbow always slung over his shoulder. His white hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: In love, Criminal record. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Law, Male Human Expert 7
Medium (6'3") Human, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 200 gp. Golden yellow topaz (200 gp). Alexandrite (200 gp). Eye agate (15 gp). Moss agate (15 gp).


Social Check DCs


Bardryn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. She has a long golden ponytail with little hanging trinkets. She has a dull look in her hazel eyes.

Personality: She is extraordinarily eccentric. She never wears the same outfit twice, unless she absolutely has to.

History: The child of southern immigrants she idolized her father. Her father was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Artistic, Persistence, Impeccable. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Bardryn Eversharp, Female Dwarf Fighter 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)16 (+3) 8 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Goblin, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs


Kerkad Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears green painted combat armor at almost all times. His wide-brimmed hat is riddled with cuts and holes. His red eyes peer out from beneath his wide-brimmed green hat.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 5 years old his parents immigrated from the south. Kerkad was born on a far southern forest where he grew up under the tutelage of his father, an expert Bricklayer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Kerkad Umbyrphrael, Male Dragonborn Bard 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Barfa Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries bows. He sports a flattop hair cut. His blue eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Justice, Artistic. Bonds: Poor, Criminal record, Job. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Barfa Beitz, Male Half-Orc Cleric 2
Medium (6'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 200 sp.


Social Check DCs


Elizabeth Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She wears a brown vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair has been sun bleached extensively. Her gray eyes are passionate and lively.

Personality: She speaks before she thinks and is too direct. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Elizabeth was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove her worth to the world; and sabotage a competitor

Flaws: Ugly, Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Elizabeth Winterbourne, Female Human Aristocrat 7
Medium (4'11") Human, Neutral Evil (CR 7)
Armor Class 8
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)6 (-2) 12 (+1)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 500 gp.


Social Check DCs


Burto Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears a white coat over a black low-cut shirt, and a top hat upon his head. He is tall, broad shouldered and powerfully built. His chestnut hair is smooth and relatively long. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to open a new tavern; and regain custody of his daughter

Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Family, Job. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Burto Wildcloak, Male Halfling Monk 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)18 (+4) 13 (+1)9 (-1)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Orc, Elven, Gnome, Draconic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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