Aramil Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His clothes are grease stained in places. His brown hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is overprotective of those who hire his services. He has all his life been fascinated with painting.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Guardian. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bidreked Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple green robe with black stripes complete with hood. His scarlet crest is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To protect his home.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 7000 sp.
Sarai Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a faded coat and loose pants complete with wide-brimmed hat. She is an epitome of beauty. Her white hair is cut short with large spiked bangs in the front. Her eyes are blue and she is always smoking a pipe.
Personality: She has a massive crush on the younger sibling of the Shoemaker who has hired her part-time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Sold as a small child to a wizard, Sarai was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has achieved small success as a Shoemaker.
Motivation: She's in love; and to be a farmer again
Flaws: PTSD. Bonds: Attractive, Has a crush, Job, Mentor. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Azurite (12 gp). Chrysoprase (50 gp). Violet garnet (1400 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.
Don Blythe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His small hat is riddled with cuts and holes. His eyes are likewise gray.
Personality: He snorts whenever he laughs or is feeling confident. His job bores him to no end. He has decided to make it more interesting.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He loathes his own lifestyle; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Depressed. Bonds: Adventurer, Criminal record, Rich, Family. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Rock crystal (80 gp).
Aura Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her cinnamon fur is slicked back into a classic pompadour. Her green eyes are passionate and lively.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born in a small village she learned the ways of the warrior from her father. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. She has since lost track of the people in her past.
Motivation: Wishes to resurrect an old love; and marry her sister to traveling adventurers
Ideals: Optimist, Fighting. Bonds: Immigrant, Family, Job, In love. Occupation: Blacksmith
Voice: Irish accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 18 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Goblin, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 320 gp.
Zepar Revile, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his red hair up. His gold eyes peer out from beneath his feathered green hat.
Personality: Zepar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal poetry training, and achieved minor success. He hasn't been sleeping well lately.
Motivation: Money/treasure; and he is content
Ideals: Impeccable, Artistic. Flaws: Insomniac, Mundane. Bonds: Rich. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 9)
Armor Class 12
Hit Points 26 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1500 gp. Amethyst (150 gp). Rhodochrosite (7 gp). Silver pearl (150 gp). White opal (700 gp). Alexandrite (400 gp). Silver pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verin Terror, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she has a large green mantle and cape that has been intricately interwoven into her blue robe. She keeps her brown hair in a pixie cut. Her eyes are red and catlike.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She takes great joy in being the best Glassblower in town.
History: She was born on a small isolated farm. She was an apprentice working in her mother's forge. In the meantime she has taken over work as a Glassblower and occasionally as a mercenary.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk
Ideals: Fighting. Bonds: Job, Nature, Adventurer. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp.
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