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Advanced [show]


Oren Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His silver hair and beard is wavy and long. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Oren hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Oren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Performer

Voice: Speaks in third person

Attributes [hide]

Oren Shadowquick, Male Halfling Barbarian 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 43 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Terran, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: Black velvet mask with numerous citrines (180 gp).


Social Check DCs


Fibblestib Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in tan turtlenecks beneath a blue coat with white slacks. He wears his white hair up. He has green eyes and a tan hat with a blue feather.

Personality: His tongue was cut out and he uses sign language. Fibblestib enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He left for the north, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and someone believes him a fraud

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Fibblestib Waggletop, Male Gnome Bard 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 8 (-1)10 (+0) 16 (+3)10 (+0)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp.


Social Check DCs


Ethereal Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in brown turtlenecks beneath a black coat with brown slacks. He wears a feathered hat to cover his moderate length red fur. His thin eyebrows rest above his beady green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Ethereal Of Shadows, Male Tabaxi Fighter 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Agatha Tattersall, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She left for the south, certain she would find work there.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Rich, Job, Nature, Immigrant. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Agatha Tattersall, Female Human Druid 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Perception +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). Black velvet mask with numerous citrines (90 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Guile, Female Tiefling [Permalink]

Personal [hide]

Description: 4'11" and muscular, this southern woman wears silk and lounges about seductively. Her black hair is lengthy and is close to two feet long. This white eyed southerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by illithids. Shax was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Shax Guile, Female Tiefling Monk 8
Medium (4'11") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 6 (-2)10 (+0)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Black opal (600 gp). Golden yellow topaz (1600 gp). Jasper (80 gp).


Social Check DCs


Shane Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with grey socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. He wears his hair in dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and to unite with his brother

Flaws: Addict, Racist. Bonds: Military, Criminal record, Family. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Qualanthri, Male Half-Elf Adept 4
Medium (4'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Rangrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts, and he perpetually has his whip ready. He wears his auburn hair up in a very large beehive style do. His eyes are likewise blue.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: He is a Metallic Dragon in disguise. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Adventurer, Rich. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Rangrim Brawnanvil, Male Dwarf Bard 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)12 (+1) 14 (+2)6 (-2)
Skills Athletics +4, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Just what you see.


Social Check DCs

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