Namfoodle Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Namfoodle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Namfoodle. He's since become an addict/alcoholic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Flaws: Cynical, Addict. Bonds: Attractive, Military, Criminal record. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Sardonyx (40 gp).
Wrenn Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of the sun god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his auburn hair up in a very large beehive style do. His eyes are green and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Locksmith business at a young age. He worked as a nervous Locksmith and found it very stressful. He has worked as a Locksmith like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Disease. Bonds: Attractive, Job, In love. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 200 gp. Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bryseis Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her eyes are gold.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She receives visions of the future at random moments
History: Born in the south to a Dyer, Bryseis learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Dyer job and began her own company from there.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Gifted. Bonds: Immigrant, Attractive, Job. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate. 1 Buckler.
Trym Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long brown hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered writing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's in love; and he wants to get laid
Ideals: Athletic, Pacifist, Artistic. Flaws: Mundane. Bonds: Rich, Has a crush. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 51 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 2500 gp. Moss agate (14 gp). Amber (60 gp). Azurite (14 gp). Rock crystal (20 gp). Eye agate (14 gp). Red-brown spinel (60 gp). Silver pearl (60 gp). Golden yellow topaz (400 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barfa Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair, when down, is lengthy. His eyes are hazel and beady.
Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.
History: Gifted from a young age, Barfa studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the south
Ideals: Entrepeneur, Athletic, Philantrophist, Gifted. Flaws: Ugly. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 1200 gp. Violet garnet (500 gp). Azurite (4 gp). Hematite (4 gp). 1 Minor magic item.
Dalgal Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, he is an attractive figure. He wears a grey armored body suit, with a simple green line shooting up and back down. He has white hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He served in the navy to pay for his family's outstanding loans. When Dalgal reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by drow. Dalgal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: A deep hatred of drow; and revenge
Ideals: Joker. Bonds: Attractive, Enemies, Military. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 50 pp. 1 Masterwork Common Ranged Weapon.
Sarai Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears silk and lounges about seductively. She wears her chestnut hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Sarai was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Healer responsibilities is difficult.
Flaws: Insane, Shy. Bonds: Attractive, Job. Occupation: Healer
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 49 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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