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NPC Generator

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Advanced [show]


Mary Hornsby, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. She has gray eyes and a grey hat with a brown feather.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She doesn't get along with people that don't share her tastes; and money/treasure

Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Mary Hornsby, Female Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 17 (+3)16 (+3)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sapply Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He has wavy black hair. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sapply lived on a farm with his father, near the main road leading to a nearby town. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Tabaxi people; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Shy, Mundane, Racist. Bonds: Family. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Sapply Wildwander, Male Gnome Monk 14
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 80 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 16 (+3)16 (+3)
Skills Arcana +5, Survival +8
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0

Possessions: 5000 gp. Gold music box (4000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Gold and topaz bottle stopper cork (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (600 gp). Jeweled gold crown (2000 gp). Sapphire pendant on gold chain (1900 gp). A roughly beaten golden orb (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fax Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His top hat is riddled with cuts and holes. His gold eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a slaver, Fax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Slave. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Fax Kerrhylon, Male Dragonborn Aristocrat 4
Medium (6'4") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1000 gp). Black velvet mask with numerous citrines (120 gp).


Social Check DCs


Tervaround Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears tattered old clothes. Her chestnut hair is smooth and relatively long. Her eyes are blue and she is always smoking a pipe.

Personality: Calm and collected, she is a well trained Servant. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of western immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She now owns her own business.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Tervaround Wildwander, Female Gnome Ranger 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Norkruuth Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His crest is short and silver. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of giants once and for all.

History: Norkruuth was raised in a hard working conservative environment. When Norkruuth reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is unsatisfied with his job

Ideals: Fighting, Passionate. Bonds: Enemies, Job, Military. Occupation: Marshal

Voice: American accent

Attributes [hide]

Norkruuth Hashphronyxadyn, Male Dragonborn Expert 16
Medium (6'1") Dragonborn, Lawful Evil (CR 16)
Armor Class 14
Hit Points 76 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Arcana +7, Insight +7
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4

Possessions: 7000 gp. Blue sapphire (700 gp). Tiger eye turquoise (16 gp). Blue quartz (16 gp). Bloodstone (70 gp). Violet garnet (900 gp). Citrine (70 gp). Golden yellow topaz (900 gp). Lapis lazuli (16 gp). Red spinel (80 gp). Silver pearl (80 gp). 1 Medium magic item.


Social Check DCs


Syllin Runghold, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). Her hair is blonde, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Syllin is combative with any and all who dare try her patience in the slightest.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Masseuse kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Syllin Runghold, Female Half-Elf Monk 2
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Peridot (60 gp). Lapis lazuli (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thorpe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: Thorpe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He desires power and/or immortality; and to get a good night's sleep

Flaws: Shy, Insomniac. Bonds: Poor, Job, Adventurer. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Thorpe Copperkettle, Male Halfling Sorcerer 7
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 16 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 3000 sp.


Social Check DCs

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