Nuraval Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Sculptor. He has a silver handlebar mustache and slicked back silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast desert. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away
Ideals: Gifted. Bonds: Attractive, Nature, In love, Criminal record, Enemies. Occupation: Sculptor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 62 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His brown hair is cut jaggedly and amateurishly. His blue eyes are passionate and lively.
Personality: Orsik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Now he works as a singing tutor during his time off.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic, Gifted, Logical. Flaws: Fearful. Bonds: Rich. Occupation: Actor
Voice: American accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 95 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 3000 gp. Blue quartz (7 gp). Black star sapphire (400 gp).
Nadarr Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. His rusty crest has been sun bleached extensively. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his mother. He moved out east to avoid the crime he committed. He has built up a small fortune and can afford his own way.
Motivation: Seeks redemption; and money/treasure
Ideals: Joker, Optimist, Fighting. Bonds: Rich, In love, Criminal record. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 69 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: White opal (1600 gp). Emerald (1600 gp). Blue quartz (5 gp). Deep green spinel (40 gp).
Theirastra Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this woman wears a tan armored body suit, with a simple green line shooting up and back down. She is bald on top and has large white tufts of hair around her ears. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves telling others what to do and how they should feel about things. She is skeptical of what others tell her and is slow to trust.
History: Born to a pair of adventurers, Theirastra grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her old friends.
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 3 Tanglefoot bags.
Bathin Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a black and tan robe with the hood down. His white hair is knotted and matted. His gold eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions
Flaws: Insane, Mundane, Disease. Bonds: Religious, Has a crush. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 800 gp.
Helgret Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is typically in her Barkeep uniform. Her white hair is drawn into a tight pony tail with a dagger scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a ruthless business woman, a trait she acquired from her mother.
History: Helgret was born with her mother's beautiful face. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Barkeep for the past few years.
Motivation: To be a Courier again; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Job, Attractive. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 120 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 20 (+5) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Infernal, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. A small bag of saffron. (90 gp). Gold music box (3000 gp).
Namfoodle Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: A skeptical and narcissistic man, Namfoodle's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.
History: He was born in the south, but his parents moved at a very young age to the east. After coming to the age of reason, Namfoodle took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants to meet his childhood hero
Ideals: Impeccable, Gifted, Justice. Bonds: Immigrant, Adventurer. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
