Great Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His orange fur is lengthy. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.
History: Great was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 8 years.
Motivation: To reunite with his old friends; and sabotage a competitor
Bonds: Attractive, Religious, Adventurer, Family, Job. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 74 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: 3000 sp. Chrysoberyl (140 gp). Tiger eye turquoise (8 gp). Violet garnet (400 gp). Violet garnet (400 gp).
Megged Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair, while still mostly white, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Megged was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Megged took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker. Bonds: Immigrant, Religious, Poor, Nature. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 270 gp. 3 Acid flasks.
Valida Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, brown, dusty cloak, and a wedding ring on her right hand. Her tied-back hair is white. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She got into the Fletcher business at a young age. She helped her mother out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels that her past leaves her morally obligated to help; and balancing her hectic life and new fletcher responsibilities is difficult
Flaws: Antagonistic, Ugly. Bonds: In love, Has a crush, Job, Criminal record. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp. Large well-done wool tapestry (300 gp).
Korfel Nailo, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears a tan coat over a grey low-cut shirt, and a top hat upon his head. He keeps his long silver hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: He was born the only child of a wealthy merchant. Through the years after Korfel was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Korfel's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Ideals: Gifted, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Solid gold idol (400 gp). Solid gold idol (400 gp). Solid gold idol (400 gp).
Trail Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man has the majority of his body covered in plate. His beige fur is knotted and matted. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Shipwright.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Mundane, PTSD. Bonds: Job, Criminal record. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Light wooden shield.
Lûga Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he has the majority of his body covered in plate. His chestnut hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: He was born in the east. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: An old rival family wants him found; and meet up once more with his childhood friend
Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Family. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 62 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Fire opal pendant on a fine gold chain (1900 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver comb with moonstones (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Numba Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. She has moderate length silver hair. She has a dull look in her green eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Numba grew up listening to her mother's many stories. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: Revenge; and she is greedy
Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Adventurer, Enemies. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 pp. Hematite (16 gp). Aquamarine (500 gp).
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