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NPC Generator

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Advanced [show]


Beast Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She keeps her white fur in a pixie cut. She has a tattooed face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south to a Body Guard, Beast learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently the stress of being a Body Guard has made it difficult for her to sleep.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Depressed, Insomniac. Bonds: Job. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Beast Grass, Female Tabaxi Adept 4
Medium (5'8") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)18 (+4) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Deep blue spinel (300 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs


Kyle Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear violet clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His hair is auburn, silky, and of moderate length. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Justice, Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Blumenthal, Male Half-Elf Cleric 10
Medium (5'9") Half-Elf, Lawful Good (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Deception +5, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 1600 gp. Peridot (60 gp). Amethyst (160 gp). Black pearl (900 gp). Violet garnet (900 gp). Aquamarine (900 gp). Eye agate (14 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Running, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and muscular, this eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown fur, when down, is lengthy. His eyes are yellow and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with poetry.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and to find somewhere to settle down

Ideals: Athletic, Artistic. Flaws: Ugly, Mundane. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Trail Running, Male Tabaxi Warlock 3
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp.


Social Check DCs


Althaea Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She has the majority of her body covered in plate, marred by sweets. She keeps her brown hair in a flapper bob. Her eyes are hazel and beady.

Personality: Calm and collected, she is a well trained Ruler. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Althaea grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She became a Ruler soon after.

Motivation: Many goblins want her driven away; and to be a blacksmith again

Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Althaea Caerdonel, Female Elf Fighter 5
Medium (4'8") Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Celestial, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Drenna Carlton, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She prefers to wear white pants and tee shirts. She keeps her auburn hair in a pixie cut. Her hazel eyes are passionate and lively.

Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with finding treasure.

History: She was born in a small desert village. Drenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark

Flaws: Secretive, Depressed. Bonds: Attractive, Adventurer, Nature. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Drenna Carlton, Female Half-Orc Commoner 6
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ovina Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. Her brown hair is cut short. Her blue unseeing eyes seem to look past you.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Rich, Criminal record. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Ovina Hammerstone, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 9 (-1)7 (-2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Altho Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" western man, he prefers to wear flannel. His black hair is singed and shortened. He has a tattooed face.

Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a mountains tribe. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature, Poor. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Altho Hogcollar, Male Halfling Monk 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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