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NPC Generator

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Advanced [show]


Rolen Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet coat over a brown low-cut shirt, and a top hat upon his head. His silver hair is cut short with large spiked bangs in the front. His fierce blue eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Glassblower.

Motivation: Many giants want him driven away; and sabotage a competitor

Ideals: Artistic. Bonds: Immigrant, Rich, Job, Enemies. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Rolen Ilphelkiir, Male Half-Elf Cleric 9
Medium (4'11") Half-Elf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)11 (+0) 14 (+2)8 (-1)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1100 gp. Moonstone (50 gp). Moss agate (12 gp). Red spinel (80 gp). Black pearl (800 gp).


Social Check DCs


Azdûsh Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His auburn hair is kept up in a ponytail inside a Stetson hat. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Azdûsh studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Rich, Attractive, Adventurer. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Azdûsh Kendall, Male Half-Orc Monk 3
Medium (5'9") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 9 (-1)7 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Oskar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown collared shirt and green pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He keeps his long silver hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Antagonistic, Insane, Depressed. Bonds: Adventurer. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Oskar Bloodkith, Male Dwarf Ranger 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 59 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 16 (+3)7 (-2)
Skills Animal Handling +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp.


Social Check DCs


Travok Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His blonde hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: Travok was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Flaws: Cynical, Insane. Bonds: Attractive, Family. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Travok Foamtankard, Male Dwarf Fighter 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Spear Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no fur. His eyes, though not visible through his cowl, are green.

Personality: While he acts the brute, he is far gentler than he would appear. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast forest. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Nature, Family, Religious. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Spear Of Wine, Male Tabaxi Sorcerer 11
Medium (5'6") Tabaxi, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills Persuasion +7, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 170 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (600 gp). Fire opal pendant on a fine gold chain (2200 gp). Cloth of gold vestments (150 gp). Cloth of gold vestments (150 gp).


Social Check DCs


Gale In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a pastel armored body suit, with a simple grey line shooting up and back down. Her clothes are grease stained in places. Her brown fur is slicked back into a classic pompadour. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Gale was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Gale abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gale In the Morning, Female Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His white hair is singed and shortened. His eyes are likewise gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Farmer, Halimath learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Farmer like his mother before him.

Motivation: To reunite with his old friends.

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Halimath Iranapha, Male Elf Expert 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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