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NPC Generator

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Advanced [show]


Gerard Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. He is physically well-built. His black hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: Gerard was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert, Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Gerard Tiltathana, Male Half-Elf Commoner 13
Medium (5'3") Half-Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 33 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)15 (+2) 17 (+3)18 (+4)
Skills Medicine +7, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Undercommon
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (2400 gp). Golden circlet with four aquamarines (3000 gp). Gold music box (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (2400 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Eberdeb Turen, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes are amber and beady.

Personality: He dislikes all the random violence that takes place in the east. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Eberdeb Turen, Male Gnome Commoner 7
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 9
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 40000 cp. Solid gold idol (600 gp).


Social Check DCs


Wymar Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, violet, dusty cloak, marred by beers. His silver hair is thinning but still full. His green eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Military, Adventurer. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Beitz, Male Half-Elf Monk 4
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 8 (-1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Orc, Auran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Washington, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. He has a very tight haircut. His amber eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raymond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raymond. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Joker, Opinionated. Bonds: Immigrant, Rich, Criminal record, Adventurer. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Raymond Washington, Male Human Monk 7
Medium (5'3") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Cloud Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears brown leather gloves, a brown jacket, and tight pants. Her yellow fur is slicked back into a classic pompadour. She wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised in a forest tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insomniac, Forgetful. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Cloud Of Wine, Female Tabaxi Adept 10
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Athletics +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1400 gp. Solid gold idol (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Old masterpiece painting (2200 gp). Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs


Oblar Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He has dyed his greying auburn hair a little too much giving a sharp auburn color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Oblar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has never given up on his singing dream.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Insomniac. Bonds: Attractive, Immigrant, Enemies. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Oblar Underbough, Male Halfling Sorcerer 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 11 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 500 gp.


Social Check DCs


Mardnab Welber, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her head has been shaved. Her green eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Farmer, Mardnab learned a great deal about her mother's area of expertise. While studying, she fell in love. They married and had a daughter. She became a Farmer soon after.

Motivation: Meet up once more with her childhood friend; and wants to open a new tavern

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job, In love, Adventurer. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Mardnab Welber, Female Gnome Paladin 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +3, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Eye agate (13 gp). Coral (100 gp). 4 Alchemist’s fire. 1 Everburning torch. 2 Acid flasks.


Social Check DCs

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