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Advanced [show]


Millicent Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her hammer, marred by teas. Her small hat is riddled with cuts and holes. Her eyes are likewise violet.

Personality: She snorts whenever she laughs or is feeling confident. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is currently in port desperately looking for someone to get her out; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Ugly. Bonds: Adventurer, Slave, Immigrant. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Millicent Brinker, Female Half-Elf Sorcerer 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 7 (-2)12 (+1)
Skills Insight +1, Investigation +5
Senses Passive Perception 8
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 10000 cp. Rose (70 gp). Peridot (70 gp). Onyx (70 gp).


Social Check DCs


Osco Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this western man dresses like a well dressed Server does. His white hair and beard is wavy and long. He has gleaming, smiling amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Server and found it very stressful. He tends to his Server job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted, Artistic. Bonds: Job, Family. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Osco Smoothhands, Male Halfling Adept 9
Small (3'4") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 38 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" northern man, he wears a simple grey robe with black stripes complete with hood. His long golden hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the north. Nuraval abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Nuraval Aranore, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 18 (+4)8 (-1) 12 (+1)9 (-1)
Skills Religion +1, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4

Possessions: 270 gp.


Social Check DCs


Murgen Carlton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is an epitome of beauty. She has slicked back black hair. She is baby faced.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Murgen is combative with any and all who dare try her patience in the slightest.

History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk.

Ideals: Justice, Fighting. Bonds: Attractive, Adventurer, Rich. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Murgen Carlton, Female Half-Orc Sorcerer 7
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Terran, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 900 gp. Golden yellow topaz (800 gp). Black pearl (800 gp).


Social Check DCs


Tana Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears rags and sports a simple walking cane, and a wedding ring on her right hand. Her silver hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her father raised her in a mountain cabin. Her mother was a mechanic, and taught her how to fix just about anything. Some 4 years later her spouse died after the birth of her son. Heartbroken, Tana never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Optimist, Persistence. Flaws: Selfish. Bonds: Poor, In love, Nature. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Tana Quillsharpener, Female Gnome Wizard 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Nirgel Failure, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has chestnut hair. His skin is flawless and his silver eyes scan people very quickly.

Personality: Nirgel hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered dancing. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Artistic, Impeccable. Bonds: Rich, Attractive, Criminal record. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Nirgel Failure, Male Tiefling Wizard 7
Medium (6'4") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 10 (+0)17 (+3)
Skills Deception +6, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 40000 cp.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tattered old clothes. His silver hair has been sun bleached extensively. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Fargrim hails from a village terrorized by brigands. In his 12th year, his parents were killed by a brigands raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Adept 3
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs

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