Orsik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears a brown costume with the symbols of the sun god on his torso. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.
History: Orsik was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp. Tiger eye turquoise (5 gp). Sard (50 gp). 1 Masterwork Common Melee.
Havilar Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a green suit, tan shirt, and black tie. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. Her brass crest is braided into rings. Her face is scarred and worn.
Personality: She is business-like. She takes instructions and follows them to the letter. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 7
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 80 gp. Rhodochrosite (7 gp). White pearl (130 gp).
Reirak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man dresses in collared shirts and wears a proper scarf over his head. His feathered hat is riddled with cuts and holes. His gray eyes are passionate and lively.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son
Flaws: Ugly, Insane, Secretive. Bonds: Immigrant, Family. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Half-Plate.
Corkitron Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears red cloth garments or leather armor. His long golden hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Performer, who enjoyed hunting, Corkitron was taken on many hunting expeditions. Corkitron liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Corkitron fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Banded agate (9 gp).
Maiathah Ariessus, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear blue clothing when she does not wear armor. Her golden hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Dilettante for hire.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a dilettante and was forced into it by her family
Flaws: Insomniac, Impulsive. Bonds: Job, Criminal record, Military, Family. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp. Finely wrought small gold bracelet (70 gp).
Thomas Yardley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His white hair is slicked back into a classic pompadour. His brown eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.
Motivation: Wants to raise his children well; and doesn't want to be a weaver and was forced into it by his family
Ideals: Gifted. Flaws: Addict. Bonds: Nature, Religious, Family. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south to a Bricklayer, Ahvain learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Flaws: Insane. Bonds: Attractive, Poor, Military, Job, Criminal record. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Druidic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp. 1 Masterwork Common Melee.
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