Harvest Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has a moderate pudge and is not very fit. His lavender fur is drawn into a tight pony tail with a butterfly scrunchie. His eyes are copper and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Healer, but he got bored and became a Detective. He has worked as a Detective like his mother before him.
Motivation: He is wracked by social anxiety; and further expansion of business
Ideals: Joker. Flaws: Addict, Fearful. Bonds: Poor, Job. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 600 gp.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has white hair. His blue eyes are passionate and lively.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs; and he is content
Flaws: Racist, Addict, Mundane. Bonds: Attractive, Religious. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Ombul Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: An older man who typically wears red cloth garments or leather armor, he is not a threatening figure. He has a long blonde beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: He was born in the north. As a young adult he joined a group advocating for an improvement in Halfling conditions. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Dwarven people; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10 pp. Moss agate (15 gp). Carnelian (40 gp). Azurite (15 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.
Vanuath Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Oppleby Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: Oppleby wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: Several ex partners dislike his way of doing things and want revenge; and marry his brother to traveling adventurers
Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Family, Enemies. Occupation: Weaver
Voice: Scratchy, weak
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 4 Antitoxin. 1 Everburning torch.
Godfrey Kirby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and is well dressed, constantly wearing a grey suit, brown shirt, and white tie. His right hand appears badly burned and disfigured. He has a long brown beard with little hanging trinkets. His eyes are a pleasant hazel.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Ideals: Pacifist. Flaws: Racist, Insane. Bonds: Family. Occupation: Miller
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp. 1 Good lock.
Phelaia Calm, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. She has wavy white hair. This silver eyed northerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with finding treasure.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal poetry training, and achieved minor success. She has dedicated herself to building a better world.
Motivation: She desires power and/or immortality; and money/treasure
Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Adventurer, Rich. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 14)
Armor Class 10
Hit Points 106 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
Possessions: 1000 gp. Blue quartz (11 gp). Jade (60 gp). Banded agate (11 gp). Bloodstone (60 gp). Rock crystal (60 gp). Bloodstone (60 gp). Onyx (60 gp). Azurite (11 gp). Moss agate (11 gp). Peridot (60 gp). Aquamarine (1200 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.
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