Amnon Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with feathered hat. His blue hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things
Flaws: Insane, Shy, Mundane. Bonds: Immigrant, Slave. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gomory Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely black suit with green socks and a vest with buckled shoes. She has no hair. Her eyes are black and beady.
Personality: While she acts the brute, she is far gentler than she would appear. As long as the job gets done she does not care how it got done.
History: The child of a Shoemaker, who enjoyed hunting, Gomory was taken on many hunting expeditions. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Dilettante.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Nature, Job. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 8
Hit Points 29 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 7 (-2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
Possessions: 8000 sp.
Zedaar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is typically in his Healer uniform, and a wedding ring on his right hand. His crest is green and curly. His eyes are likewise gold. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Healer in town.
History: Zedaar was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: To be a Mason again; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, In love, Attractive. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Lezre Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'7" northern woman, she is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. Her black hair, when down, is lengthy. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Lezre will drive conversation. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Lezre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal painting training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Extrovert, Artistic. Flaws: Addict. Bonds: Rich, Adventurer, Mentor. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: Golden yellow topaz (1300 gp). Star rose quartz (30 gp). Alexandrite (1300 gp). Malachite (11 gp).
Heian Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears bulky tan painted plate armor. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.
Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a bounty hunter and was forced into it by his family
Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp.
Jillian Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she likes to wear red tank tops with violet skirt. Her hair is short and silver. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Map Maker, her father struggled to pay the bills. While studying, she fell in love. They married and had a son. Some 6 years later her spouse died after the birth of her son. Heartbroken, Jillian never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: A strong sense of loyalty to Tabaxi people; and wishes to resurrect an old love
Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Poor, In love. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 43 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 8000 sp. Gold music box (1000 gp). Silver ewer (60 gp).
Nithther Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright green suits and hats. His crest is copper, silky, and of moderate length. His eyes are red and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Flaws: Shy, Disease, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp.
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