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NPC Generator

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Advanced [show]


Gilbert Rutherford, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. He has moderate length chestnut hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gilbert was born the youngest of three triplets. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and he's repulsed by the pc

Flaws: Antagonistic, Shy, Ugly. Bonds: Job, Family. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Gilbert Rutherford, Male Human Expert 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 7 (-2)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Hugh Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He wears a feathered hat to hide his balding. His eyes are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Adventurer, Job. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Schwartz, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp.


Social Check DCs


Carlin Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Blacksmith does. She keeps her auburn hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Blacksmith business at a young age. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic. Flaws: Insane, Antagonistic, Forgetful. Bonds: Job. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Carlin Fiddlefen, Female Gnome Cleric 6
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 14 (+2)5 (-3)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is greying and her face has many wrinkles. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Nimble grew up listening to her father's many stories. From her teen years she was always beautiful and desirable, so people have always doted on her. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Nimble Grass, Female Tabaxi Warrior 5
Medium (5'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)12 (+1) 10 (+0)9 (-1)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Ekemon Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear green pants and tee shirts. He has no hair. He has silver eyes.

Personality: Ekemon is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Mentor, Adventurer. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Ekemon Blessing, Male Tiefling Fighter 13
Medium (5'9") Tiefling, Neutral Evil (CR 13)
Armor Class 10
Hit Points 114 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Athletics +5, Religion +7
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Goblin
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +7

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears professional attire. His auburn hair is still thick. He has several tiny opal earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Retire the richest man in the south.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Naal Galanodel, Male Elf Sorcerer 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 7 (-2)16 (+3)
Skills Investigation +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. 3 Alchemist’s fire.


Social Check DCs


Kerkad Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. He has a slight overbite and is overall scrawny. His copper crest is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. A gifted student he started as a Sellsword, but he got bored and became a Laborer. He now mingles about in high society.

Motivation: To be a Sellsword again.

Flaws: Secretive. Bonds: Rich, Job, Religious, Mentor. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Kerkad Imbixtellrhyst, Male Dragonborn Aristocrat 13
Medium (6'7") Dragonborn, Lawful Evil (CR 13)
Armor Class 9
Hit Points 58 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)10 (+0) 10 (+0)18 (+4)
Skills Athletics +7, Investigation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +4

Possessions: Fire opal pendant on a fine gold chain (400 gp). A roughly beaten golden orb (120 gp). A small bag of saffron. (90 gp). Jeweled anklet (1000 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (900 gp). A roughly beaten golden orb (120 gp). 1 Medium magic item.


Social Check DCs

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