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NPC Generator

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Advanced [show]


Fargrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries scythes. He has no hair. His eyes are violet and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Fargrim was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Fargrim Trueanvil, Male Dwarf Rogue 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 310 gp.


Social Check DCs


Immeral Rolands, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears yellow painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. He has red hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Cartwright, Immeral learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Cartwright.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and expand his business

Ideals: Joker. Bonds: Slave, Attractive, Job. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Immeral Rolands, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)17 (+3) 14 (+2)12 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Ignan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Silver comb with moonstones (900 gp).


Social Check DCs


Rimmon Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing a long, black cloak. His white hair is lengthy. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: Rimmon was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Ideals: Professionalism. Flaws: Insane, Depressed. Bonds: Attractive, Religious, Family. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Rimmon Tolerance, Male Tiefling Druid 8
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 9 (-1)19 (+4)
Skills Investigation +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Elaim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. His moppish golden hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Selfish, Racist. Bonds: Attractive. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Elaim Balderk, Male Dwarf Commoner 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 65 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 16 (+3)4 (-3)
Skills Animal Handling +7, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 3000 gp. Moonstone (70 gp). Fire opal (700 gp). Violet garnet (1400 gp). Black star sapphire (700 gp). Coral (150 gp). Canary diamond (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this eastern man wears bulky red painted plate armor. His brown hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Ugly, Sensitive, Mundane. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Chay Underfoot, Male Halfling Warrior 4
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)11 (+0) 5 (-3)10 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Tim Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting clothing which further accentuates his frame. His hair is white, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a desert tribe. When Tim reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Religious, Nature, Military, Rich. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Tim Berevan, Male Half-Elf Aristocrat 5
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 2000 sp. Jade (160 gp). White opal (1300 gp). Bloodstone (70 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ovak Blakely, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Glassblower does. She keeps her red hair in a flapper bob. Her fierce hazel eyes like to dwell on things.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Ovak studied abroad. She was an apprentice working in her father's forge. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Artistic, Joker, Gifted. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Ovak Blakely, Female Half-Orc Commoner 2
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)6 (-2) 11 (+0)4 (-3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Silk rope.


Social Check DCs

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