Oriax Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is lengthy. His eyes are gold.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriax fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Optimist. Flaws: Lazy. Bonds: Military. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp.
Gorga Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is dressed in a clean black cloak covering her clean studded leather. She has wavy silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has drifted from career to career and currently works as a Fletcher.
Motivation: Wishes to resurrect an old love; and to reunite with her old friends
Flaws: PTSD. Bonds: Job, Adventurer, Slave, In love. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
Possessions: 10000 cp. Malachite (12 gp).
Breena Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her black hair in a flapper bob. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Breena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To prove her worth to the world; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Depressed, Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Tiger eye turquoise (5 gp). Hematite (5 gp). 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Don Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. He has brown eyes.
Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Don was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Sailor job and began his own company from there.
Motivation: He wants revenge against drow; and sabotage a competitor
Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Job, Attractive, Enemies. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Zykroff Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this woman wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying silver crest a little too much giving a sharp silver color. She wears large thick round spectacles.
Personality: Abrasive and pushy, she has a hard time making friends. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Zykroff has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Flaws: Antagonistic, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 190 pp. Moss agate (12 gp). Azurite (12 gp).
Ovak Hayden, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'10", this woman wears a black costume with the symbols of the sun god on her torso. She wears her golden hair up. She has several tiny topaz earrings on each ear.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make her almost putty in your hands.
History: Ovak was born the youngest of three triplets. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well; and meet up once more with her childhood friend
Flaws: Selfish, Racist. Bonds: Rich, Adventurer, Family. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork manacles.
Malquis Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear ponchos typically of a light yellow in addition to tight pants. Her silver hair is cut short with large spiked bangs in the front. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a Barrister first and foremost. She believes firmly that knowledge should be universal. She invites people to come help in her community garden.
History: Born in the east to a Barrister, Malquis learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Malquis took refuge in the old dungeon and found the beat up sai and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Job, Nature, Guardian. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll, Infernal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
