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NPC Generator

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Advanced [show]


Sammal Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'9". He prefers to wear flannel, and his gloved hand is found clutching a glaive. His dark red hair is long and unkept. He has a dull look in his red eyes.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Herbalist profession.

History: He got into the Carpenter business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult

Flaws: Ugly, Insane, Disease. Bonds: Job, Nature. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Sammal Ecstasy, Male Tiefling Barbarian 3
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)6 (-2) 12 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Naal Hanali, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'7". He wears a lot of dark rich colors, with gold accents. His black hair, when down, is lengthy. He has gray eyes and a blue hat with a brown feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naal took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Nature. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Naal Hanali, Male Elf Adept 4
Medium (4'7") Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 13000 cp.


Social Check DCs


Prâk Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his bow. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: Prâk was born with his mother's beautiful face. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Prâk Garfield, Male Half-Orc Rogue 3
Medium (5'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 11 (+0)8 (-1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Astaro Fate, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 6'0" and is renowned for her bright green dresses and hats. Her left hand appears badly burned and disfigured. Her brown hair is still thick. She has a dull look in her red eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. After coming to the age of reason, Astaro took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Justice, Gifted. Bonds: Religious, Rich. Occupation: Mason

Voice: Whispers

Attributes [hide]

Astaro Fate, Female Tiefling Wizard 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp. 1 Superior lock.


Social Check DCs


Kadana Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black cloak and cross-gartered white stockings. She wears a colorful flower in her white crest. She wears round tiny glasses practically rammed into her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Bonds: Immigrant, Attractive, Family, Adventurer. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Kadana Skaarzborroosh, Female Dragonborn Bard 5
Medium (6'5") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)14 (+2) 12 (+1)19 (+4)
Skills Athletics +7, Intimidation +7
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1000 sp. Violet garnet (1300 gp). Azurite (4 gp). Rock crystal (20 gp).


Social Check DCs


Rangrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" western man, he wears a grey armored body suit, with a simple red line shooting up and back down. His golden hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Rangrim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many drow want him driven away.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Rangrim Strakeln, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Oloric Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his club. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. In his 11th year, his parents were killed by a drow raid, leaving Oloric alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge.

Ideals: Logical. Bonds: Attractive, Enemies, Mentor. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Oloric Gorunn, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 17 (+3)10 (+0)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 40 pp.


Social Check DCs

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