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NPC Generator

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Advanced [show]


Sora Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fitting clothing which further accentuates her frame. Her silver crest is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.

History: She got into the Locksmith business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Locksmith like her mother before her.

Motivation: She feels threatened by others; and sabotage a competitor

Flaws: Insane, Mundane, Fearful. Bonds: Attractive, Job, Military. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Sora Daardendrian, Female Dragonborn Barbarian 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 77 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 14 (+2)19 (+4)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: Peridot (60 gp). Blue sapphire (500 gp). Jade (150 gp). Freshwater pearl (11 gp). Blue sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Altham, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a brown broad hat and brown clothes. Her silver hair is braided into rings. Her amber eyes are slightly larger than normal.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. As long as the job gets done she does not care how it got done.

History: The child of a Bowyer, who enjoyed hunting, Helen was taken on many hunting expeditions. Her druidic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Enemies, Nature, Criminal record. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Helen Altham, Female Human Cleric 2
Medium (4'11") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3000 cp. Solid gold idol (200 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (150 gp).


Social Check DCs


Mugrunden Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He wears his bronze crest up. His eyes are gold and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Opinionated, Justice. Bonds: Attractive, Immigrant, Slave, Job. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Mugrunden Bhenkumbyrznaax, Male Dragonborn Adept 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Banded mail.


Social Check DCs


Jane Branson, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many brown ritualistic tattoos. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her auburn hair is kept up in a ponytail inside a feathered hat. She has green eyes and a grey hat with a brown feather.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. The war was a terrible time for her, and Jane does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Jane was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A few years later when the north was not economically sound they moved to her current location. After a long history of fighting, Jane and her spouse have recently divorced.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she feels kind of lost in life

Ideals: Disciplined. Flaws: Depressed. Bonds: Poor, Military, Immigrant. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Jane Branson, Female Human Wizard 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 16 (+3)17 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp. Brown-green garnet (120 gp).


Social Check DCs


Bethrynna Nailo, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her hair is long and golden with streaks of blonde, and is pulled back with small blue clips. Her amber eyes are slightly larger than normal.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with finding treasure.

History: She got into the Apothecary business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now spends her time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Bethrynna Nailo, Female Elf Monk 6
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 11 (+0)9 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Aquamarine (1300 gp). Emerald (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akoth Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears a custom-built plate barding that's adorned with white lining and desert motifs. His long silver hair is drawn into a two foot long braid. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with dancing.

History: Born to a poor family in the city he treasured whatever gifts he got. Akoth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Akoth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His spouse's relatives view him with great suspicion; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Criminal record, Family. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Akoth Abram, Male Half-Orc Adept 10
Medium (6'0") Half-Orc, True Neutral (CR 10)
Armor Class 9
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 sp.


Social Check DCs


Patrin Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His scarlet crest is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of northern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Fighting. Flaws: Insomniac. Bonds: Immigrant, Guardian, Criminal record. Occupation: Soapmaker

Voice: Whispers

Attributes [hide]

Patrin Shestendeliath, Male Dragonborn Adept 10
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 10
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +7, Medicine +6
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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